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Sablewood: Resources & Rumors

DH SABLE · p.8

Open source p.8 ↗

RESOURCES

MOMENTS OF HOPE
1

A friendly merchant invites you to their fire and shares a story.

2 A map of the Briar, only slightly torn. 3 A fox-bat takes refuge within your coat for the evening. 4 A young hunter arrives back in town carrying her first

kill.

5 The standing stones of the Forgotten Gods glowing

many shades of blue.

6 A tree branch reaching down to catch you from falling. 7 A harvest of fresh twilight plums, ripe and pungent. 8 An ancient wooden chest buried beneath hundreds of

years of overgrowth.

9 A Spire being ascended by its keeper, their nightly hunt

over their shoulder.

10 A lively marketplace full of handcrafted goods and

freshly baked pastries.

11 An ornately decorated carriage pulled by a fleet of

horse-goats.

12 Endless drinks poured over merry music and hearty

laughter.

RUMORS

  • Every spring there is a part of the forest that expands six

inches in radius, consuming the wider landscape. In one such expansion, a rare weapon known as the Sableblade grows from the ground.

  • An ancient faerie lives in a small cottage deep within

the woods. It is said she will accept items of value in exchange for providing directions to something the visitor is seeking. Her definition of “value” is unique.

  • While digging out their tunnels, Underroot communities

found massive stone strongholds buried deep within the ground with no clear way to gain access inside.

  • If you fall asleep in the Sablewood without a campfire, you

wake up in a different place than where you fell asleep.

  • Ember Lake, on the western side of the forest, is a

hot spring lake heated by the still-burning forges of a Forgotten God.

  • If a creature you encounter has an extra eye on the back

of its neck, it was captured and released by the Glimpse, a Faint Divinity covered in eyes who cares for injured animals in the Sablewood.

MOMENTS OF FEAR
1

A merchant’s cart overturned, wheel spinning, only viscera left behind.

2

The snapping of twigs directly behind you.

3

The wind roaring through the canopy, in its echoes reverberates your name.

4

A set of animalistic eyes watching from just off the path, waiting for the perfect moment to strike.

5

Thistlefolk bandits cutting coin purses and disappearing into the underbrush.

6

A tiger-elk tearing its prey limb from limb.

7

A wicked smile, then a hand snuffing out your lantern.

8

Skeletons skewered on tree limbs, old tatters of clothes blowing in the wind.

9

A pit trap covered in leaves, prepared for its next victim.

10 A tangle of thorns dripping with fresh blood slowly

absorbed.

11 A shattered sword left behind in pieces, its hilt grown

over with moss.

12 Massive trees uprooted and thrown by something

enormous.

No extracted maps for this adventure — the map is in the source book: Open source p.8 ↗