Sablewood: Resources & Rumors
DH SABLE · p.8
Open source p.8RESOURCES
MOMENTS OF HOPE
1
A friendly merchant invites you to their fire and shares a story.
2 A map of the Briar, only slightly torn. 3 A fox-bat takes refuge within your coat for the evening. 4 A young hunter arrives back in town carrying her first
kill.
5 The standing stones of the Forgotten Gods glowing
many shades of blue.
6 A tree branch reaching down to catch you from falling. 7 A harvest of fresh twilight plums, ripe and pungent. 8 An ancient wooden chest buried beneath hundreds of
years of overgrowth.
9 A Spire being ascended by its keeper, their nightly hunt
over their shoulder.
10 A lively marketplace full of handcrafted goods and
freshly baked pastries.
11 An ornately decorated carriage pulled by a fleet of
horse-goats.
12 Endless drinks poured over merry music and hearty
laughter.
RUMORS
- Every spring there is a part of the forest that expands six
inches in radius, consuming the wider landscape. In one such expansion, a rare weapon known as the Sableblade grows from the ground.
- An ancient faerie lives in a small cottage deep within
the woods. It is said she will accept items of value in exchange for providing directions to something the visitor is seeking. Her definition of “value” is unique.
- While digging out their tunnels, Underroot communities
found massive stone strongholds buried deep within the ground with no clear way to gain access inside.
- If you fall asleep in the Sablewood without a campfire, you
wake up in a different place than where you fell asleep.
- Ember Lake, on the western side of the forest, is a
hot spring lake heated by the still-burning forges of a Forgotten God.
- If a creature you encounter has an extra eye on the back
of its neck, it was captured and released by the Glimpse, a Faint Divinity covered in eyes who cares for injured animals in the Sablewood.
MOMENTS OF FEAR
1
A merchant’s cart overturned, wheel spinning, only viscera left behind.
2
The snapping of twigs directly behind you.
3
The wind roaring through the canopy, in its echoes reverberates your name.
4
A set of animalistic eyes watching from just off the path, waiting for the perfect moment to strike.
5
Thistlefolk bandits cutting coin purses and disappearing into the underbrush.
6
A tiger-elk tearing its prey limb from limb.
7
A wicked smile, then a hand snuffing out your lantern.
8
Skeletons skewered on tree limbs, old tatters of clothes blowing in the wind.
9
A pit trap covered in leaves, prepared for its next victim.
10 A tangle of thorns dripping with fresh blood slowly
absorbed.
11 A shattered sword left behind in pieces, its hilt grown
over with moss.
12 Massive trees uprooted and thrown by something
enormous.
No extracted maps for this adventure — the map is in the source book: Open source p.8