ABYSSAL BANSHEE
AdversaryDH IC · p.128 · 3p
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!dh-import --name|ABYSSAL BANSHEE --HP|4 --Stress|5 --Difficulty|19 --Thresholds|Major 25 / Severe 38 --Attack_Dice|1d20+5 --Damage|4d10+6 --Special_1|**Whispy Movement (Passive):** The Banshee levitates several feet off the ground. Additionally, attacks made from Far range have disadvantage. --Special_2|**Focused Cry (Passive):** When the Banshee makes a standard attack, make an attack against all targets in a line within Far range. All targets it succeeds against after the first take half damage. --Special_3|**Nightmarish Reverberations (Action):** Mark a Stress to let out a baleful screech. All targets within Close range must succeed on a Presence Reaction Roll. Targets who fail lose a Hope and become Vulnerable until spotlighted.
Tier 4 · Ranged
ATK ·Wailing Cry: Far | mag
Motives & Tactics: Fill with sorrow, scream, deafen
Whispy Movement Passive The Banshee levitates several feet off the ground. Additionally, attacks made from Far range have disadvantage.
Focused Cry Passive When the Banshee makes a standard attack, make an attack against all targets in a line within Far range. All targets it succeeds against after the first take half damage.
Nightmarish Reverberations Action Mark a Stress to let out a baleful screech. All targets within Close range must succeed on a Presence Reaction Roll. Targets who fail lose a Hope and become Vulnerable until spotlighted.
A demonic looking humanoid that once sang songs of life and love, now twisted by shadows into a screaming banshee.
Motives & Tactics: Fill with sorrow, scream, deafen
Difficulty: 19 | Thresholds: 25/38 | HP: 4 | Stress: 5
ATK: | Wailing Cry: Far | mag
Features
Whispy Movement - Passive: The Banshee levitates several feet off the ground. Additionally, attacks made from Far range have disadvantage.
Focused Cry - Passive: When the Banshee makes a standard attack, make an attack against all targets in a line within Far range. All targets it succeeds against after the first take half damage.
Nightmarish Reverberations - Action: Mark a Stress to let out a baleful screech. All targets within Close range must succeed on a Presence Reaction Roll. Targets who fail lose a Hope and become Vulnerable until spotlighted.