Air Balloon
AdversaryDH ARCH · p.148 · 3p
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!dh-import --name|Air Balloon --HP|5 --Stress|3 --Difficulty|14 --Thresholds|Major 12 / Severe 25 --Attack_Dice|1d20+1 --Damage|2d10+3 --Special_1|**Vehicle Movement (Passives):** The Balloon moves only in the direction of the prevailing wind. --Special_2|**Magical Winds (Captain) (Passives):** Mark a Stress to change the wind direction when the Balloon is spotlighted. --Special_3|**Drop Weight (Captain or Passenger) (Actions):** A target directly below the Balloon must succeed on an Agility Reaction Roll or take 1d20+5 physical damage. 1 Air Balloon Air Balloons are a rudimentary means of aerial transport that have a Captain’ and Passengers. They drift in the direction of the prevailing wind and can provide an aerial advantage in combat. Clanker Clankers are Vehicles built for land transport, that have a Driver and a Passenger. A Clanker might use wheels, mechanical legs, or treads for movement. CLANKERTier 2 · Vehicle
A basket attached to a canvas balloon filled with heated air or other low density gas.
ATK ·Mounted Crossbow (Passenger): Far| phy(+1 to hit)
Motives & Tactics: Float, transport, move with the wind
Vehicle Movement Passive The Balloon moves only in the direction of the prevailing wind.
Magical Winds (Captain) Passive Mark a Stress to change the wind direction when the Balloon is spotlighted.
Drop Weight (Captain or Passenger) Action A target directly below the Balloon must succeed on an Agility Reaction Roll or take physical damage. 1 Air Balloon Air Balloons are a rudimentary means of aerial transport that have a Captain’ and Passengers. They drift in the direction of the prevailing wind and can provide an aerial advantage in combat. Clanker Clankers are Vehicles built for land transport, that have a Driver and a Passenger. A Clanker might use wheels, mechanical legs, or treads for movement. CLANKER
Air Balloon
Tier 2 Vehicle
A basket attached to a canvas balloon filled with heated air or other low density gas.
Motives & Tactics: Float, transport, move with the wind
Difficulty: 14 | Thresholds: 12/25 | HP: 5 | Stress: 3
ATK: | Mounted Crossbow (Passenger): Far | phy
Features
Passives
Vehicle Movement: The Balloon moves only in the direction of the prevailing wind.
Magical Winds (Captain): Mark a Stress to change the wind direction when the Balloon is spotlighted.
Actions
Drop Weight (Captain or Passenger): A target directly below the Balloon must succeed on an Agility Reaction Roll or take physical damage. 1 Air Balloon Air Balloons are a rudimentary means of aerial transport that have a Captain’ and Passengers. They drift in the direction of the prevailing wind and can provide an aerial advantage in combat. Clanker Clankers are Vehicles built for land transport, that have a Driver and a Passenger. A Clanker might use wheels, mechanical legs, or treads for movement. CLANKER