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Air Balloon

Adversary

DH ARCH · p.148 · 3p

Open source p.148
Demiplane
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!dh-import --name|Air Balloon --HP|5 --Stress|3 --Difficulty|14 --Thresholds|Major 12 / Severe 25 --Attack_Dice|1d20+1 --Damage|2d10+3 --Special_1|**Vehicle Movement (Passives):** The Balloon moves only in the direction of the prevailing wind. --Special_2|**Magical Winds (Captain) (Passives):** Mark a Stress to change the wind direction when the Balloon is spotlighted. --Special_3|**Drop Weight (Captain or Passenger) (Actions):** A target directly below the Balloon must succeed on an Agility Reaction Roll or take 1d20+5 physical damage. 1 Air Balloon Air Balloons are a rudimentary means of aerial transport that have a Captain’ and Passengers. They drift in the direction of the prevailing wind and can provide an aerial advantage in combat. Clanker Clankers are Vehicles built for land transport, that have a Driver and a Passenger. A Clanker might use wheels, mechanical legs, or treads for movement. CLANKER

Tier 2 · Vehicle

A basket attached to a canvas balloon filled with heated air or other low density gas.

Difficulty 14 Thresholds 12/25 M/S HP 5 Stress 3

ATK ·Mounted Crossbow (Passenger): Far| phy(+1 to hit)

Motives & Tactics: Float, transport, move with the wind

Vehicle Movement Passive The Balloon moves only in the direction of the prevailing wind.

Magical Winds (Captain) Passive Mark a Stress to change the wind direction when the Balloon is spotlighted.

Drop Weight (Captain or Passenger) Action A target directly below the Balloon must succeed on an Agility Reaction Roll or take physical damage. 1 Air Balloon Air Balloons are a rudimentary means of aerial transport that have a Captain’ and Passengers. They drift in the direction of the prevailing wind and can provide an aerial advantage in combat. Clanker Clankers are Vehicles built for land transport, that have a Driver and a Passenger. A Clanker might use wheels, mechanical legs, or treads for movement. CLANKER

Air Balloon

Tier 2 Vehicle

A basket attached to a canvas balloon filled with heated air or other low density gas.

Motives & Tactics: Float, transport, move with the wind

Difficulty: 14 | Thresholds: 12/25 | HP: 5 | Stress: 3

ATK: | Mounted Crossbow (Passenger): Far | phy

Features

Passives

Vehicle Movement: The Balloon moves only in the direction of the prevailing wind.

Magical Winds (Captain): Mark a Stress to change the wind direction when the Balloon is spotlighted.

Actions

Drop Weight (Captain or Passenger): A target directly below the Balloon must succeed on an Agility Reaction Roll or take physical damage. 1 Air Balloon Air Balloons are a rudimentary means of aerial transport that have a Captain’ and Passengers. They drift in the direction of the prevailing wind and can provide an aerial advantage in combat. Clanker Clankers are Vehicles built for land transport, that have a Driver and a Passenger. A Clanker might use wheels, mechanical legs, or treads for movement. CLANKER