AITHON
AdversaryDH IC · p.90 · 3p
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!dh-import --name|AITHON --HP|10 --Stress|4 --Difficulty|17 --Thresholds|Major 22 / Severe 40 --Attack_Dice|1d20+4 --Damage|3d10+4 --Experiences|Bucking Bronco +3 --Special_1|**Wild Horses (Passive):** The Aithon cannot be Restrained. --Special_2|**Whirling Kicks (Action):** Spend a Fear to make an attack against all targets within Close range. Targets the Aithon succeeds against take 3d12+10 physical damage and are knocked back to Far range. --Special_3|**Pummeling Leap (Action):** Mark a Stress and choose a target within Far range to leap to and make an attack. On a success, the target takes 3d20+8 physical damage and is Restrained under the Aithon’s hooves until they succeed on a Strength roll or the Aithon moves. --Special_4|**Tail Swat (Reaction):** When the Aithon is attacked from behind within Very Close range, you can mark a Stress to swat the attacker for 3d8+2 physical damage.
Tier 3 · Bruiser
ATK ·Hooves: Very Close | phy
Motives & Tactics: Stomp, buck, leap, pull
Experience: Bucking Bronco +3
Wild Horses Passive The Aithon cannot be Restrained.
Whirling Kicks Action Spend a Fear to make an attack against all targets within Close range. Targets the Aithon succeeds against take physical damage and are knocked back to Far range.
Pummeling Leap Action Mark a Stress and choose a target within Far range to leap to and make an attack. On a success, the target takes physical damage and is Restrained under the Aithon’s hooves until they succeed on a Strength roll or the Aithon moves.
Tail Swat Reaction When the Aithon is attacked from behind within Very Close range, you can mark a Stress to swat the attacker for physical damage.
A massive, rust-colored horse creature with a bushy mane used as a beast of burden by god-like entities.
Motives & Tactics: Stomp, buck, leap, pull
Difficulty: 17 | Thresholds: 22/40 | HP: 10 | Stress: 4
ATK: | Hooves: Very Close | phy
Experience: Bucking Bronco
Features
Wild Horses - Passive: The Aithon cannot be Restrained.
Whirling Kicks - Action: Spend a Fear to make an attack against all targets within Close range. Targets the Aithon succeeds against take physical damage and are knocked back to Far range.
Pummeling Leap - Action: Mark a Stress and choose a target within Far range to leap to and make an attack. On a success, the target takes physical damage and is Restrained under the Aithon’s hooves until they succeed on a Strength roll or the Aithon moves.
Tail Swat - Reaction: When the Aithon is attacked from behind within Very Close range, you can mark a Stress to swat the attacker for physical damage.