AMPHIPTERE
AdversaryDH IC · p.10 · 3p
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!dh-import --name|AMPHIPTERE --HP|1 --Stress|1 --Difficulty|10 --Thresholds|None --Attack_Dice|1d20-1 --Special_1|**Minion (3) (Passive):** The Amphiptere is defeated when they take any damage. For every 3 damage a PC deals to the Amphiptere, defeat an additional Minion within range the attack would succeed against. --Special_2|**Discouraging Bites (Passive):** A PC that marks HP from an Amphiptere’s “Group Attack” loses a Hope. --Special_3|**Group Attack (Action):** Spend a Fear to choose a target and spotlight all Amphiptere within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
Tier 1 · Minion
ATK ·Bite: Melee | 2
Motives & Tactics: Ambush from above, swarm, obey their master
Minion (3) Passive The Amphiptere is defeated when they take any damage. For every 3 damage a PC deals to the Amphiptere, defeat an additional Minion within range the attack would succeed against.
Discouraging Bites Passive A PC that marks HP from an Amphiptere’s “Group Attack” loses a Hope.
Group Attack Action Spend a Fear to choose a target and spotlight all Amphiptere within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
A sleek, snake-like reptile with feathered wings and a draconic face.
Motives & Tactics: Ambush from above, swarm, obey their master
Difficulty: 10 | Thresholds: None | HP: 1 | Stress: 1
ATK: | Bite: Melee | 2
Features
Minion (3) - Passive: The Amphiptere is defeated when they take any damage. For every 3 damage a PC deals to the Amphiptere, defeat an additional Minion within range the attack would succeed against.
Discouraging Bites - Passive: A PC that marks HP from an Amphiptere’s “Group Attack” loses a Hope.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Amphiptere within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.