Antibody
AdversaryDH ARCH · p.83 · 3p
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!dh-import --name|Antibody --HP|4 --Stress|2 --Difficulty|14 --Thresholds|Major 7 / Severe 13 --Attack_Dice|1d20+3 --Damage|2d6+4 --Special_1|**Anti–Body (Actions):** Mark a Stress to transform into an eerie likeness of a PC. They gain access to the PC's current active weapon(s), dealing the same amount of damage as the PC on a successful attack. They also gain access to the effects of two random card in the PC's loadout. To use a card feature, when relevant spend or gain Fear instead of Hope. The Antibody can take the spotlight a second time this GM turn. BACTERIA SWARMTier 2 · Standard
A protein that hunts for foreign bodies.
ATK ·Bind and Neutralize: Melee| phy(+3 to hit)
Motives & Tactics: Find foreign bodies, become the body, learn weaknesses
Anti-Body Action Mark a Stress to transform into an eerie likeness of a PC. They gain access to the PC's current active weapon(s), dealing the same amount of damage as the PC on a successful attack. They also gain access to the effects of two random card in the PC's loadout. To use a card feature, when relevant spend or gain Fear instead of Hope. The Antibody can take the spotlight a second time this GM turn. BACTERIA SWARM
Antibody
Tier 2 Standard
A protein that hunts for foreign bodies.
Motives & Tactics: Find foreign bodies, become the body, learn weaknesses
Difficulty: 14 | Thresholds: 7/13 | HP: 4 | Stress: 2
ATK: | Bind and Neutralize: Melee | phy
Features
Actions
Anti-Body: Mark a Stress to transform into an eerie likeness of a PC. They gain access to the PC's current active weapon(s), dealing the same amount of damage as the PC on a successful attack. They also gain access to the effects of two random card in the PC's loadout. To use a card feature, when relevant spend or gain Fear instead of Hope. The Antibody can take the spotlight a second time this GM turn. BACTERIA SWARM