APPRENTICE ASSASSIN
AdversaryDH CORE · p.220
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!dh-import --name|APPRENTICE ASSASSIN --HP|1 --Stress|1 --Difficulty|13 --Thresholds|None --Attack_Dice|1d20-1 --Experiences|Intrusion +2 --Special_1|**Minion (6) (Passive):** The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against. --Special_2|**Group Attack (Action):** Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
Tier 2 · Minion
ATK ·Thrown Dagger: Very Close | 4 phy
Motives & Tactics: Act reckless, kill, prove their worth, show off
Experience: Intrusion +2
Minion (6) Passive The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against.
Group Attack Action Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
A young trainee eager to prove themselves.
Motives & Tactics: Act reckless, kill, prove their worth, show off
Difficulty: 13 | Thresholds: None | HP: 1 | Stress: 1
ATK: | Thrown Dagger: Very Close | 4 phy
Experience: Intrusion
Features
Minion (6) - Passive: The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.