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ARCH-NECROMANCER

Adversary

DH CORE · p.234

Open source p.234
Demiplane
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!dh-import --name|ARCH–NECROMANCER --HP|9 --Stress|8 --Difficulty|21 --Thresholds|Major 33 / Severe 66 --Attack_Dice|1d20+6 --Damage|4d12+8 --Experiences|Forbidden Knowledge +3, Wisdom of Centuries +3 --Special_1|**Dance of Death (Action):** Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear. --Special_2|**Beam of Decay (Action):** Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take 2d20+12 magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope. --Special_3|**Open the Gates of Death (Action):** Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight. --Special_4|**Not Today, My Dears (Reaction):** When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination. --Special_5|**Your Life Is Mine (Reaction):** Countdown (Loop 2d6). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal 2d10+6 direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.
ARCH-NECROMANCER

Tier 4 · Leader

Difficulty 21 Thresholds 33/66 M/S HP 9 Stress 8

ATK ·Necrotic Blast: Far | mag

Motives & Tactics: Corrupt, decay, flee to fight another day, resurrect

Experience: Forbidden Knowledge +3, Wisdom of Centuries +3

Dance of Death Action Mark a Stress to spotlight allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.

Beam of Decay Action Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.

Open the Gates of Death Action Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.

Not Today, My Dears Reaction When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.

Your Life Is Mine Reaction Countdown (Loop ). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.

A decaying mage adorned in dark, tattered robes.

Motives & Tactics: Corrupt, decay, flee to fight another day, resurrect

Difficulty: 21 | Thresholds: 33/66 | HP: 9 | Stress: 8

ATK: | Necrotic Blast: Far | mag

Experience: Forbidden Knowledge , Wisdom of Centuries

Features

Dance of Death - Action: Mark a Stress to spotlight allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.

Beam of Decay - Action: Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.

Open the Gates of Death - Action: Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.

Not Today, My Dears - Reaction: When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.

Your Life Is Mine - Reaction: Countdown (Loop ). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.