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Archangel

Adversary

DH ARCH · p.12 · 3p

Open source p.12
Demiplane
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!dh-import --name|Archangel --HP|8 --Stress|6 --Difficulty|19 --Thresholds|Major 35 / Severe 68 --Attack_Dice|1d20+7 --Damage|4d10+10 --Experiences|Presence +3, Divine Knowledge +3 --Special_1|**Flying (Passives):** While flying, the Archangel gains a +3 bonus to their Difficulty. --Special_2|**Solidify Light (Actions):** Mark a Stress to create an impenetrable wall of thin, solid light between two points within Far range with 3 HP and thresholds of 20/40. Attacks automatically succeed against the wall. You can choose the orientation of this wall but it must be linear, extending from a surface, and can't pass through other solid objects. --Special_3|**Create Portal (Actions):** Mark 2 Stress to open a portal within Close range to a known location in any realm. Once per scene, you can use this action to summon two Angels. --Special_4|**Heavenly Fire (Actions):** Spend 2 Fear to unleash apocalyptic fireballs upon a point within Far range. All creatures within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d20 magic damage. Targets who succeed take half damage. --Special_5|**Dazzling Light (Reactions):** When the Archangel takes Major or greater damage, they release a flash of bright light. All creatures within Very Close range must succeed on an Instinct Reaction Roll or become blinded, making them Vulnerable until they next act. --Special_6|**Smite (Reactions):** When the Archangel makes a successful standard attack, you can spend a Fear to smite the target, dealing an additional 1d12 magic damage.

Tier 4 · Leader

A powerful and imposing lieutenant of a God, made from solid light.

Difficulty 19 Thresholds 35/68 M/S HP 8 Stress 6

ATK ·Light Sword: Very Close| mag(+7 to hit)

Motives & Tactics: Protect Hallows Above, dispatch angels, lay down law

Experience: Presence +3, Divine Knowledge +3

Flying Passive While flying, the Archangel gains a bonus to their Difficulty.

Solidify Light Action Mark a Stress to create an impenetrable wall of thin, solid light between two points within Far range with 3 HP and thresholds of 20/40. Attacks automatically succeed against the wall. You can choose the orientation of this wall but it must be linear, extending from a surface, and can't pass through other solid objects.

Create Portal Action Mark 2 Stress to open a portal within Close range to a known location in any realm. Once per scene, you can use this action to summon two Angels.

Heavenly Fire Action Spend 2 Fear to unleash apocalyptic fireballs upon a point within Far range. All creatures within Close range of that point must make an Agility Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.

Dazzling Light Reaction When the Archangel takes Major or greater damage, they release a flash of bright light. All creatures within Very Close range must succeed on an Instinct Reaction Roll or become blinded, making them Vulnerable until they next act.

Smite Reaction When the Archangel makes a successful standard attack, you can spend a Fear to smite the target, dealing an additional magic damage.

Archangel

Tier 4 Leader

A powerful and imposing lieutenant of a God, made from solid light.

Motives & Tactics: Protect Hallows Above, dispatch angels, lay down law

Difficulty: 19 | Thresholds: 35/68 | HP: 8 | Stress: 6

ATK: | Light Sword: Very Close | mag

Experience: Presence , Divine Knowledge

Features

Passives

Flying: While flying, the Archangel gains a bonus to their Difficulty.

Actions

Solidify Light: Mark a Stress to create an impenetrable wall of thin, solid light between two points within Far range with 3 HP and thresholds of 20/40. Attacks automatically succeed against the wall. You can choose the orientation of this wall but it must be linear, extending from a surface, and can't pass through other solid objects.

Create Portal: Mark 2 Stress to open a portal within Close range to a known location in any realm. Once per scene, you can use this action to summon two Angels.

Heavenly Fire: Spend 2 Fear to unleash apocalyptic fireballs upon a point within Far range. All creatures within Close range of that point must make an Agility Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.

Reactions

Dazzling Light: When the Archangel takes Major or greater damage, they release a flash of bright light. All creatures within Very Close range must succeed on an Instinct Reaction Roll or become blinded, making them Vulnerable until they next act.

Smite: When the Archangel makes a successful standard attack, you can spend a Fear to smite the target, dealing an additional magic damage.