← Search

ARCHER GUARD

Adversary

DH CORE · p.212

Open source p.212
Demiplane
🎨 Choose art

Choose portrait art

Loading art options…

Enable the Roll20 bridge on the Dice page to send directly.
Show !dh-import command
!dh-import --name|ARCHER GUARD --HP|3 --Stress|2 --Difficulty|10 --Thresholds|Major 4 / Severe 8 --Attack_Dice|1d20+1 --Damage|1d8+3 --Experiences|Local Knowledge +3 --Special_1|**Hobbling Shot (Action):** Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.
ARCHER GUARD

Tier 1 · Ranged

Difficulty 10 Thresholds 4/8 M/S HP 3 Stress 2

ATK ·Longbow: Far | phy

Motives & Tactics: Arrest, close gates, make it through the day, pin down

Experience: Local Knowledge +3

Hobbling Shot Action Make an attack against a target within Far range. On a success, mark a Stress to deal physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.

A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

Motives & Tactics: Arrest, close gates, make it through the day, pin down

Difficulty: 10 | Thresholds: 4/8 | HP: 3 | Stress: 2

ATK: | Longbow: Far | phy

Experience: Local Knowledge

Features

Hobbling Shot - Action: Make an attack against a target within Far range. On a success, mark a Stress to deal physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.