ARCHER GUARD
AdversaryDH CORE · p.212
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!dh-import --name|ARCHER GUARD --HP|3 --Stress|2 --Difficulty|10 --Thresholds|Major 4 / Severe 8 --Attack_Dice|1d20+1 --Damage|1d8+3 --Experiences|Local Knowledge +3 --Special_1|**Hobbling Shot (Action):** Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.
Tier 1 · Ranged
ATK ·Longbow: Far | phy
Motives & Tactics: Arrest, close gates, make it through the day, pin down
Experience: Local Knowledge +3
Hobbling Shot Action Make an attack against a target within Far range. On a success, mark a Stress to deal physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.
A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.
Motives & Tactics: Arrest, close gates, make it through the day, pin down
Difficulty: 10 | Thresholds: 4/8 | HP: 3 | Stress: 2
ATK: | Longbow: Far | phy
Experience: Local Knowledge
Features
Hobbling Shot - Action: Make an attack against a target within Far range. On a success, mark a Stress to deal physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.