Archmage
AdversaryDH ARCH · p.103 · 3p
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!dh-import --name|Archmage --HP|6 --Stress|7 --Difficulty|19 --Thresholds|Major 28 / Severe 52 --Attack_Dice|1d20+6 --Damage|4d8+10 --Experiences|Magical Knowledge +3 --Special_1|**Magical Wards (Passives):** The Archmage is resistant to magic damage. --Special_2|**Portal (Actions):** Mark a Stress to create two portals within Far range, or move an existing portal. The portals remain until the Archmage is defeated. --Special_3|**Wall of Flame (Actions):** Spend a Fear to create a wall of flame between two points within Far range that lasts until the Archmage takes Severe damage or the end of the scene. All creatures in its path must choose a side to be on, and any creature that moves through the wall takes 4d10+3 magic damage. --Special_4|**Intensify (Reactions):** When you succeed on a standard attack against a target, you can mark a Stress to also deal damage to a second target the attack succeeds against behind the first and within Far range. --Special_5|**Redirect (Reactions):** When the Archmage is targeted by an attack from Close range or further and has used their "Portal" action, you can mark a Stress to move an open portal into the attack's path. When you do so, the attack travels through this portal and out of the other. If a new target is in the attack's trajectory the target takes half damage from the attack.
Tier 4 · Ranged
An expert wizard skilled in arcane magic.
ATK ·Staff: Far| mag(+6 to hit)
Motives & Tactics: Master spells, conjure, enchant
Experience: Magical Knowledge +3
Magical Wards Passive The Archmage is resistant to magic damage.
Portal Action Mark a Stress to create two portals within Far range, or move an existing portal. The portals remain until the Archmage is defeated.
Wall of Flame Action Spend a Fear to create a wall of flame between two points within Far range that lasts until the Archmage takes Severe damage or the end of the scene. All creatures in its path must choose a side to be on, and any creature that moves through the wall takes magic damage.
Intensify Reaction When you succeed on a standard attack against a target, you can mark a Stress to also deal damage to a second target the attack succeeds against behind the first and within Far range.
Redirect Reaction When the Archmage is targeted by an attack from Close range or further and has used their "Portal" action, you can mark a Stress to move an open portal into the attack's path. When you do so, the attack travels through this portal and out of the other. If a new target is in the attack's trajectory the target takes half damage from the attack.
Archmage
Tier 4 Ranged
An expert wizard skilled in arcane magic.
Motives & Tactics: Master spells, conjure, enchant
Difficulty: 19 | Thresholds: 28/52 | HP: 6 | Stress: 7
ATK: | Staff: Far | mag
Experience: Magical Knowledge
Features
Passives
Magical Wards: The Archmage is resistant to magic damage.
Actions
Portal: Mark a Stress to create two portals within Far range, or move an existing portal. The portals remain until the Archmage is defeated.
Wall of Flame: Spend a Fear to create a wall of flame between two points within Far range that lasts until the Archmage takes Severe damage or the end of the scene. All creatures in its path must choose a side to be on, and any creature that moves through the wall takes magic damage.
Reactions
Intensify: When you succeed on a standard attack against a target, you can mark a Stress to also deal damage to a second target the attack succeeds against behind the first and within Far range.
Redirect: When the Archmage is targeted by an attack from Close range or further and has used their "Portal" action, you can mark a Stress to move an open portal into the attack's path. When you do so, the attack travels through this portal and out of the other. If a new target is in the attack's trajectory the target takes half damage from the attack.