Archpriest
AdversaryDH ARCH · p.104 · 3p
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!dh-import --name|Archpriest --HP|4 --Stress|4 --Difficulty|19 --Thresholds|Major 27 / Severe 50 --Attack_Dice|1d20+6 --Damage|4d8+5 --Experiences|Divine Knowledge +4 --Special_1|**Divine Intervention (Actions):** Mark all remaining Stress and gain that number of Fear. --Special_2|**Radiant Beam (Actions):** Spend a Fear to emit bright light in a line up to Far range. All targets affected must succeed on an Instinct Reaction Roll or become blinded, making them Vulnerable until they next act. --Special_3|**Mass Healing (Actions):** Spend a number of Fear and clear twice that number of HP for allies within Far range. --Special_4|**Aura of Protection (Reactions):** When an ally within Very Close range takes damage, you can mark a Stress to halve the damage. COMMANDOTier 4 · Support
An expert seraph blessed with divine power.
ATK ·Greatstaff: Far| mag(+6 to hit)
Motives & Tactics: Enforce dogma, heal, protect
Experience: Divine Knowledge +4
Divine Intervention Action Mark all remaining Stress and gain that number of Fear.
Radiant Beam Action Spend a Fear to emit bright light in a line up to Far range. All targets affected must succeed on an Instinct Reaction Roll or become blinded, making them Vulnerable until they next act.
Mass Healing Action Spend a number of Fear and clear twice that number of HP for allies within Far range.
Aura of Protection Reaction When an ally within Very Close range takes damage, you can mark a Stress to halve the damage. COMMANDO
Archpriest
Tier 4 Support
An expert seraph blessed with divine power.
Motives & Tactics: Enforce dogma, heal, protect
Difficulty: 19 | Thresholds: 27/50 | HP: 4 | Stress: 4
ATK: | Greatstaff: Far | mag
Experience: Divine Knowledge
Features
Actions
Divine Intervention: Mark all remaining Stress and gain that number of Fear.
Radiant Beam: Spend a Fear to emit bright light in a line up to Far range. All targets affected must succeed on an Instinct Reaction Roll or become blinded, making them Vulnerable until they next act.
Mass Healing: Spend a number of Fear and clear twice that number of HP for allies within Far range.
Reactions
Aura of Protection: When an ally within Very Close range takes damage, you can mark a Stress to halve the damage. COMMANDO