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ASHEN FAWN

Adversary

DH IC · p.97 · 3p

Open source p.97
Demiplane
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!dh-import --name|ASHEN FAWN --HP|1 --Stress|2 --Difficulty|12 --Thresholds|None --Attack_Dice|1d20+1 --Special_1|**Minion (8) (Passive):** The Ashen Fawn is defeated when they take any damage. For every 8 damage a PC deals to the Ashen Fawn, defeat an additional Minion within range the attack would succeed against. --Special_2|**Scatter (Reaction):** When a PC moves within Close range of the Ashen Fawn, it bolts in a random direction to Far range, leaving behind a cloud of ash and soot encompassing Very Close range. Creatures within the cloud have disadvantage on attack rolls until they move out of it, after which the cloud dissipates.
ASHEN FAWN

Tier 3 · Minion

Difficulty 12 HP 1 Stress 2

ATK ·Kick: Melee | 6 phy

Motives & Tactics: Stay close to the stag, scatter when danger is near

Minion (8) Passive The Ashen Fawn is defeated when they take any damage. For every 8 damage a PC deals to the Ashen Fawn, defeat an additional Minion within range the attack would succeed against.

Scatter Reaction When a PC moves within Close range of the Ashen Fawn, it bolts in a random direction to Far range, leaving behind a cloud of ash and soot encompassing Very Close range. Creatures within the cloud have disadvantage on attack rolls until they move out of it, after which the cloud dissipates.

A lanky deer-like creature with a mottled coat whose body is beginning to ignite like their sire.

Motives & Tactics: Stay close to the stag, scatter when danger is near

Difficulty: 12 | Thresholds: None | HP: 1 | Stress: 2

ATK: | Kick: Melee | 6 phy

Features

Minion (8) - Passive: The Ashen Fawn is defeated when they take any damage. For every 8 damage a PC deals to the Ashen Fawn, defeat an additional Minion within range the attack would succeed against.

Scatter - Reaction: When a PC moves within Close range of the Ashen Fawn, it bolts in a random direction to Far range, leaving behind a cloud of ash and soot encompassing Very Close range. Creatures within the cloud have disadvantage on attack rolls until they move out of it, after which the cloud dissipates.