← Search

ASHKADAVAR SWARM

Adversary

DH IC · p.11 · 3p

Open source p.11
Demiplane
🎨 Choose art

Choose portrait art

Loading art options…

Enable the Roll20 bridge on the Dice page to send directly.
Show !dh-import command
!dh-import --name|ASHKADAVAR SWARM --HP|6 --Stress|4 --Difficulty|11 --Thresholds|Major 8 / Severe 12 --Attack_Dice|1d20-1 --Damage|1d8+4 --Experiences|Think Tank +3 --Special_1|**Horde (1d4+2) (Passive):** When the Swarm has marked half or more of their HP, their standard attack deals 1d4+2 magic damage instead. --Special_2|**Magical Hunger (Passive):** Spellcast rolls that target the Swarm have disadvantage. If a PC makes a spellcast roll within Far range and fails, the Swarm can mark a Stress and clear 1 HP. --Special_3|**Magic Surge (Action):** Make a standard attack against a target. On a success, spend a Fear to gain a bonus to the damage roll equal to the number of the Swarm’s unmarked HP.
ASHKADAVAR SWARM

Tier 1 · Horde (1/HP)

Difficulty 11 Thresholds 8/12 M/S HP 6 Stress 4

ATK ·Magic Breath: Melee | mag

Motives & Tactics: Consume magic, prolong life, strength in numbers

Experience: Think Tank +3

Horde (1d4+2) Passive When the Swarm has marked half or more of their HP, their standard attack deals magic damage instead.

Magical Hunger Passive Spellcast rolls that target the Swarm have disadvantage. If a PC makes a spellcast roll within Far range and fails, the Swarm can mark a Stress and clear 1 HP.

Magic Surge Action Make a standard attack against a target. On a success, spend a Fear to gain a bonus to the damage roll equal to the number of the Swarm’s unmarked HP.

A group of replicating chimeric creations made from the bodies of several woodland creatures.

Motives & Tactics: Consume magic, prolong life, strength in numbers

Difficulty: 11 | Thresholds: 8/12 | HP: 6 | Stress: 4

ATK: | Magic Breath: Melee | mag

Experience: Think Tank

Features

Horde () - Passive: When the Swarm has marked half or more of their HP, their standard attack deals magic damage instead.

Magical Hunger - Passive: Spellcast rolls that target the Swarm have disadvantage. If a PC makes a spellcast roll within Far range and fails, the Swarm can mark a Stress and clear 1 HP.

Magic Surge - Action: Make a standard attack against a target. On a success, spend a Fear to gain a bonus to the damage roll equal to the number of the Swarm’s unmarked HP.