ASSASSIN POISONER
AdversaryDH CORE · p.220
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!dh-import --name|ASSASSIN POISONER --HP|4 --Stress|4 --Difficulty|14 --Thresholds|Major 8 / Severe 16 --Attack_Dice|1d20+3 --Damage|2d8+1 --Experiences|Intrusion +2 --Special_1|**Grindletooth Venom (Passive):** Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP. --Special_2|**Out of Nowhere (Passive):** The Assassin has advantage on attacks if they are Hidden. --Special_3|**Fumigation (Action):** Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.
Tier 2 · Skulk
ATK ·Poisoned Throwing Dagger: Close | phy
Motives & Tactics: Anticipate, get paid, kill, taint food and water
Experience: Intrusion +2
Grindletooth Venom Passive Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.
Out of Nowhere Passive The Assassin has advantage on attacks if they are Hidden.
Fumigation Action Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.
A cunning scoundrel skilled in both poisons and ambushing.
Motives & Tactics: Anticipate, get paid, kill, taint food and water
Difficulty: 14 | Thresholds: 8/16 | HP: 4 | Stress: 4
ATK: | Poisoned Throwing Dagger: Close | phy
Experience: Intrusion
Features
Grindletooth Venom - Passive: Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.
Out of Nowhere - Passive: The Assassin has advantage on attacks if they are Hidden.
Fumigation - Action: Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.