Avian Divebomber
AdversaryDH ARCH · p.21 · 3p
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!dh-import --name|Avian Divebomber --HP|4 --Stress|2 --Difficulty|13 --Thresholds|Major 10 / Severe 20 --Attack_Dice|1d20+3 --Damage|2d8+3 --Special_1|**Kamikaze (Passives):** When the Avian moves to Close range and makes a successful standard attack against a target within Melee range, you can mark a HP to deal 2d12+4 physical damage instead of their standard damage. --Special_2|**Flyby (Passives):** While flying, the Avian moves up to Close range after making a standard attack. --Special_3|**Pocket Weight (Actions):** Once per scene, spend a Fear to take a heavy weight such as an anvil from an extradimensional space and drop it on a target. The target must succeed on an Agility Reaction Roll or take 2d20 direct physical damage. AVIAN WIND–DANCERTier 2 · Standard
A bird-like humanoid who bravely swoops into combat.
ATK ·Javelin: Close| phy(+3 to hit)
Motives & Tactics: Soar, drop weights, dive bomb
Kamikaze Passive When the Avian moves to Close range and makes a successful standard attack against a target within Melee range, you can mark a HP to deal physical damage instead of their standard damage.
Flyby Passive While flying, the Avian moves up to Close range after making a standard attack.
Pocket Weight Action Once per scene, spend a Fear to take a heavy weight such as an anvil from an extradimensional space and drop it on a target. The target must succeed on an Agility Reaction Roll or take direct physical damage. AVIAN WIND-DANCER
Avian Divebomber
Tier 2 Standard
A bird-like humanoid who bravely swoops into combat.
Motives & Tactics: Soar, drop weights, dive bomb
Difficulty: 13 | Thresholds: 10/20 | HP: 4 | Stress: 2
ATK: | Javelin: Close | phy
Features
Passives
Kamikaze: When the Avian moves to Close range and makes a successful standard attack against a target within Melee range, you can mark a HP to deal physical damage instead of their standard damage.
Flyby: While flying, the Avian moves up to Close range after making a standard attack.
Actions
Pocket Weight: Once per scene, spend a Fear to take a heavy weight such as an anvil from an extradimensional space and drop it on a target. The target must succeed on an Agility Reaction Roll or take direct physical damage. AVIAN WIND-DANCER