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Avian Wind-Dancer

Adversary

DH ARCH · p.21 · 3p

Open source p.21
Demiplane
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!dh-import --name|Avian Wind–Dancer --HP|6 --Stress|5 --Difficulty|15 --Thresholds|Major 13 / Severe 26 --Attack_Dice|1d20+3 --Damage|4d4+2 --Experiences|Acrobatics +2 --Special_1|**Whirlwind (Actions):** Conjure a large gust of wind. All targets within Close range must succeed on a Strength Reaction Roll or be knocked back to Far range. --Special_2|**Precise Strike (Actions):** Mark a Stress and make a standard attack against a target within Far range. --Special_3|**Chaotic Winds (Actions):** Spend a Fear to spin up winds and summon a Minor Chaos Elemental (SRD) within Close range with 4 HP. --Special_4|**Deflect projectile (Reactions):** Mark a Stress to increase the Difficulty of the Avian or an ally within Very Close range by +1 against a ranged attack.

Tier 2 · Leader

A bird-like humanoid who can control air currents.

Difficulty 15 Thresholds 13/26 M/S HP 6 Stress 5

ATK ·Wind-Blown Shards: Close| mag(+3 to hit)

Motives & Tactics: Stay mobile, control winds, shred with a thousand cuts

Experience: Acrobatics +2

Whirlwind Action Conjure a large gust of wind. All targets within Close range must succeed on a Strength Reaction Roll or be knocked back to Far range.

Precise Strike Action Mark a Stress and make a standard attack against a target within Far range.

Chaotic Winds Action Spend a Fear to spin up winds and summon a Minor Chaos Elemental (SRD) within Close range with 4 HP.

Deflect projectile Reaction Mark a Stress to increase the Difficulty of the Avian or an ally within Very Close range by against a ranged attack.

Avian Wind-Dancer

Tier 2 Leader

A bird-like humanoid who can control air currents.

Motives & Tactics: Stay mobile, control winds, shred with a thousand cuts

Difficulty: 15 | Thresholds: 13/26 | HP: 6 | Stress: 5

ATK: | Wind-Blown Shards: Close | mag

Experience: Acrobatics

Features

Actions

Whirlwind: Conjure a large gust of wind. All targets within Close range must succeed on a Strength Reaction Roll or be knocked back to Far range.

Precise Strike: Mark a Stress and make a standard attack against a target within Far range.

Chaotic Winds: Spend a Fear to spin up winds and summon a Minor Chaos Elemental (SRD) within Close range with 4 HP.

Reactions

Deflect projectile: Mark a Stress to increase the Difficulty of the Avian or an ally within Very Close range by against a ranged attack.