Avian Wind-Dancer
AdversaryDH ARCH · p.21 · 3p
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!dh-import --name|Avian Wind–Dancer --HP|6 --Stress|5 --Difficulty|15 --Thresholds|Major 13 / Severe 26 --Attack_Dice|1d20+3 --Damage|4d4+2 --Experiences|Acrobatics +2 --Special_1|**Whirlwind (Actions):** Conjure a large gust of wind. All targets within Close range must succeed on a Strength Reaction Roll or be knocked back to Far range. --Special_2|**Precise Strike (Actions):** Mark a Stress and make a standard attack against a target within Far range. --Special_3|**Chaotic Winds (Actions):** Spend a Fear to spin up winds and summon a Minor Chaos Elemental (SRD) within Close range with 4 HP. --Special_4|**Deflect projectile (Reactions):** Mark a Stress to increase the Difficulty of the Avian or an ally within Very Close range by +1 against a ranged attack.Tier 2 · Leader
A bird-like humanoid who can control air currents.
ATK ·Wind-Blown Shards: Close| mag(+3 to hit)
Motives & Tactics: Stay mobile, control winds, shred with a thousand cuts
Experience: Acrobatics +2
Whirlwind Action Conjure a large gust of wind. All targets within Close range must succeed on a Strength Reaction Roll or be knocked back to Far range.
Precise Strike Action Mark a Stress and make a standard attack against a target within Far range.
Chaotic Winds Action Spend a Fear to spin up winds and summon a Minor Chaos Elemental (SRD) within Close range with 4 HP.
Deflect projectile Reaction Mark a Stress to increase the Difficulty of the Avian or an ally within Very Close range by against a ranged attack.
Avian Wind-Dancer
Tier 2 Leader
A bird-like humanoid who can control air currents.
Motives & Tactics: Stay mobile, control winds, shred with a thousand cuts
Difficulty: 15 | Thresholds: 13/26 | HP: 6 | Stress: 5
ATK: | Wind-Blown Shards: Close | mag
Experience: Acrobatics
Features
Actions
Whirlwind: Conjure a large gust of wind. All targets within Close range must succeed on a Strength Reaction Roll or be knocked back to Far range.
Precise Strike: Mark a Stress and make a standard attack against a target within Far range.
Chaotic Winds: Spend a Fear to spin up winds and summon a Minor Chaos Elemental (SRD) within Close range with 4 HP.
Reactions
Deflect projectile: Mark a Stress to increase the Difficulty of the Avian or an ally within Very Close range by against a ranged attack.