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Basilisk

Adversary

DH ARCH · p.22 · 3p

Open source p.22
Demiplane
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!dh-import --name|Basilisk --HP|9 --Stress|4 --Difficulty|15 --Thresholds|Major 13 / Severe 26 --Attack_Dice|1d20+4 --Damage|2d10+3 --Experiences|Climbing +2 --Special_1|**Relentless (2) (Passives):** The Basilisk can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. --Special_2|**Easy Pickings (Passives):** Targets of the Basilisk's attacks must state if they are looking at the Basilisk. The Basilisk has advantage against targets who avoid looking at the Basilisk. --Special_3|**Tail Slam (Actions):** Mark a Stress and make an attack against a target within Very Close range. On a success the target takes 2d6+1 physical damage and is knocked back to Close range. A target with an active petrification countdown takes double damage. --Special_4|**Petrifying Gaze (Reactions):** When the Basilisk takes damage from an attacker within Very Close range, or makes a standard attack against a target that is looking at them, you can spend a Fear to force the target to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). The countdown ticks down when the Basilisk is attacked. When it triggers, the target must make a death move. If the Basilisk is defeated, all petrification countdowns end. --Special_5|**Spiky Hide (Reactions):** When an attack from Melee range misses the Basilisk, the attacker takes 1d6+3 direct physical damage.
Basilisk

Tier 2 · Solo

A creature with a blue striped body and a deadly gaze.

Difficulty 15 Thresholds 13/26 M/S HP 9 Stress 4

ATK ·Bite: Melee| phy(+4 to hit)

Motives & Tactics: Petrify, break apart, consume

Experience: Climbing +2

Relentless (2) Passive The Basilisk can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Easy Pickings Passive Targets of the Basilisk's attacks must state if they are looking at the Basilisk. The Basilisk has advantage against targets who avoid looking at the Basilisk.

Tail Slam Action Mark a Stress and make an attack against a target within Very Close range. On a success the target takes physical damage and is knocked back to Close range. A target with an active petrification countdown takes double damage.

Petrifying Gaze Reaction When the Basilisk takes damage from an attacker within Very Close range, or makes a standard attack against a target that is looking at them, you can spend a Fear to force the target to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). The countdown ticks down when the Basilisk is attacked. When it triggers, the target must make a death move. If the Basilisk is defeated, all petrification countdowns end.

Spiky Hide Reaction When an attack from Melee range misses the Basilisk, the attacker takes direct physical damage.

Basilisk

Tier 2 Solo

A creature with a blue striped body and a deadly gaze.

Motives & Tactics: Petrify, break apart, consume

Difficulty: 15 | Thresholds: 13/26 | HP: 9 | Stress: 4

ATK: | Bite: Melee | phy

Experience: Climbing

Features

Passives

Relentless (2): The Basilisk can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Easy Pickings: Targets of the Basilisk's attacks must state if they are looking at the Basilisk. The Basilisk has advantage against targets who avoid looking at the Basilisk.

Actions

Tail Slam: Mark a Stress and make an attack against a target within Very Close range. On a success the target takes physical damage and is knocked back to Close range. A target with an active petrification countdown takes double damage.

Reactions

Petrifying Gaze: When the Basilisk takes damage from an attacker within Very Close range, or makes a standard attack against a target that is looking at them, you can spend a Fear to force the target to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). The countdown ticks down when the Basilisk is attacked. When it triggers, the target must make a death move. If the Basilisk is defeated, all petrification countdowns end.

Spiky Hide: When an attack from Melee range misses the Basilisk, the attacker takes direct physical damage.