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Bearcupine

Adversary

DH ARCH · p.78 · 3p

Open source p.78
Demiplane
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!dh-import --name|Bearcupine --HP|8 --Stress|4 --Difficulty|14 --Thresholds|Major 12 / Severe 24 --Attack_Dice|1d20+4 --Damage|2d10+4 --Special_1|**Beastly Power (Passives):** When you initially roll damage, if you roll the maximum value on a die, also roll a new die of that type and add it to the total. --Special_2|**Spine (Actions):** Mark a Stress to pull a quill javelin from the Bearcupine's body and throw it at a target. Make an attack against a target within Close range, dealing 2d8+5 physical damage on a success. --Special_3|**Spiky Hide (Reactions):** When an attack from within Melee range doesn't succeed against the Bearcupine, the attacker takes 2d6 direct physical damage. Griffon A Griffon is half–eagle and half–lion. Griffons make excellent flying mounts for travel and combat. GRIFFON
Bearcupine

Tier 2 · Bruiser

A bear with spiky quills on their back.

Difficulty 14 Thresholds 12/24 M/S HP 8 Stress 4

ATK ·Bite and Claws: Melee| phy(+4 to hit)

Motives & Tactics: Maul, launch quills, devour

Beastly Power Passive When you initially roll damage, if you roll the maximum value on a die, also roll a new die of that type and add it to the total.

Spine Action Mark a Stress to pull a quill javelin from the Bearcupine's body and throw it at a target. Make an attack against a target within Close range, dealing physical damage on a success.

Spiky Hide Reaction When an attack from within Melee range doesn't succeed against the Bearcupine, the attacker takes direct physical damage. Griffon A Griffon is half-eagle and half-lion. Griffons make excellent flying mounts for travel and combat. GRIFFON

Bearcupine

Tier 2 Bruiser

A bear with spiky quills on their back.

Motives & Tactics: Maul, launch quills, devour

Difficulty: 14 | Thresholds: 12/24 | HP: 8 | Stress: 4

ATK: | Bite and Claws: Melee | phy

Features

Passives

Beastly Power: When you initially roll damage, if you roll the maximum value on a die, also roll a new die of that type and add it to the total.

Actions

Spine: Mark a Stress to pull a quill javelin from the Bearcupine's body and throw it at a target. Make an attack against a target within Close range, dealing physical damage on a success.

Reactions

Spiky Hide: When an attack from within Melee range doesn't succeed against the Bearcupine, the attacker takes direct physical damage. Griffon A Griffon is half-eagle and half-lion. Griffons make excellent flying mounts for travel and combat. GRIFFON