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Blabbering Mound

Adversary

DH MENAG · p.10 · 3p

Open source p.10
Demiplane
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!dh-import --name|Blabbering Mound --HP|3 --Stress|4 --Difficulty|13 --Thresholds|Major 9 / Severe 18 --Attack_Dice|1d20+2 --Damage|2d8 --Experiences|Confounding +2 --Special_1|**Crawling Confusion (Passive):** The Mouther can only move within Very Close range as their normal movement. --Special_2|**Gibbering (Action):** Spend a Fear and target all PCs within Close range. They must make an Instinct Reaction Roll or mark a Stress and become Disoriented. When a Disoriented target takes the spotlight, the GM suggests a course of action. The player can take that action or mark a Stress. A PC clears Disoriented when they clear Stress or when they take the spotlight and there are no Blabbering Mounds within a Far range. --Special_3|**Blinding Spittle (Action):** Mark a Stress and pick a point within Close. All targets within Very Close range of that point must make an Agility Reaction Roll or mark a Stress and become Vulnerable until they next take the spotlight. --Special_4|**Warped Ground (Reaction):** When a PC moves into or within Very Close range of the Mouther, they must make a Finesse Reaction Roll or mark a Stress.
Blabbering Mound

Tier 2 · Support

Difficulty 13 Thresholds 9/18 M/S HP 3 Stress 4

ATK ·Bite: Melee | phy

Motives & Tactics: Blind, consume flesh, disorient prey, defile reality

Experience: Confounding +2

Crawling Confusion Passive The Mouther can only move within Very Close range as their normal movement.

Gibbering Action Spend a Fear and target all PCs within Close range. They must make an Instinct Reaction Roll or mark a Stress and become Disoriented. When a Disoriented target takes the spotlight, the GM suggests a course of action. The player can take that action or mark a Stress. A PC clears Disoriented when they clear Stress or when they take the spotlight and there are no Blabbering Mounds within a Far range.

Blinding Spittle Action Mark a Stress and pick a point within Close. All targets within Very Close range of that point must make an Agility Reaction Roll or mark a Stress and become Vulnerable until they next take the spotlight.

Warped Ground Reaction When a PC moves into or within Very Close range of the Mouther, they must make a Finesse Reaction Roll or mark a Stress.

A horrid mass of eyes, mouths, and formless flesh. Staring in all directions, its countless maws yammer ceaselessly.

Motives & Tactics: Blind, consume flesh, disorient prey, defile reality

Difficulty: 13 | Thresholds: 9/18 | HP: 3 | Stress: 4

ATK: | Bite: Melee | phy

Experience: Confounding

Features

Crawling Confusion - Passive: The Mouther can only move within Very Close range as their normal movement.

Gibbering - Action: Spend a Fear and target all PCs within Close range. They must make an Instinct Reaction Roll or mark a Stress and become Disoriented. When a Disoriented target takes the spotlight, the GM suggests a course of action. The player can take that action or mark a Stress. A PC clears Disoriented when they clear Stress or when they take the spotlight and there are no Blabbering Mounds within a Far range.

Blinding Spittle - Action: Mark a Stress and pick a point within Close. All targets within Very Close range of that point must make an Agility Reaction Roll or mark a Stress and become Vulnerable until they next take the spotlight.

Warped Ground - Reaction: When a PC moves into or within Very Close range of the Mouther, they must make a Finesse Reaction Roll or mark a Stress.