BLADED GUARD
AdversaryDH CORE · p.212
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!dh-import --name|BLADED GUARD --HP|5 --Stress|2 --Difficulty|12 --Thresholds|Major 5 / Severe 9 --Attack_Dice|1d20+1 --Damage|1d6+1 --Experiences|Local Knowledge +3 --Special_1|**Shield Wall (Passive):** A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line. --Special_2|**Detain (Action):** Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.
Tier 1 · Standard
ATK ·Longsword: Melee | phy
Motives & Tactics: Arrest, close gates, make it through the day, pin down
Experience: Local Knowledge +3
Shield Wall Passive A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.
Detain Action Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.
An armored guard bearing a sword and shield painted in the settlement’s colors.
Motives & Tactics: Arrest, close gates, make it through the day, pin down
Difficulty: 12 | Thresholds: 5/9 | HP: 5 | Stress: 2
ATK: | Longsword: Melee | phy
Experience: Local Knowledge
Features
Shield Wall - Passive: A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.
Detain - Action: Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.