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Blood Mage: Abomination

Adversary

DH MENAG · p.8 · 3p

Open source p.8
Demiplane
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!dh-import --name|Blood Mage: Abomination --HP|8 --Stress|4 --Difficulty|14 --Thresholds|Major 13 / Severe 27 --Attack_Dice|1d20+3 --Damage|2d20 --Experiences|Bloodthirsty +3, Forbidden Knowledge +2 --Special_1|**Relentless (2) (Passive):** The Abomination can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. --Special_2|**Crimson Whirlwind (Action):** Spend a Fear to make a Bloody Scythe attack against all targets within Close range. On a success, targets hit by the attack must also mark a Stress. --Special_3|**Sanguine Ballista (Action):** Make an attack against a target within Far range. On a success, the target takes 2d12+5 mag damage. --Special_4|**Blood Siphon (Reaction):** When a PC marks 2 or more HP from one of the Abomination’s Attacks, mark a Stress as the Abomination siphons their blood. The abomination clears 1 HP and you gain a Fear. --Special_5|**Unstable Form (Reaction):** When the Abomination marks 2 or more HP from an attack within Close range, the attack causes a bloody detonation, forcing the attacker to make an Agility Reaction Roll or mark a Stress and become Vulnerable until their next roll with Hope.
Blood Mage: Abomination

Tier 2 · Solo

Difficulty 14 Thresholds 13/27 M/S HP 8 Stress 4

ATK ·Bloody Scythe: Very Close | mag

Motives & Tactics: Consume blood, harvest power, wreak havoc

Experience: Bloodthirsty +3, Forbidden Knowledge +2

Relentless (2) Passive The Abomination can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Crimson Whirlwind Action Spend a Fear to make a Bloody Scythe attack against all targets within Close range. On a success, targets hit by the attack must also mark a Stress.

Sanguine Ballista Action Make an attack against a target within Far range. On a success, the target takes mag damage.

Blood Siphon Reaction When a PC marks 2 or more HP from one of the Abomination’s Attacks, mark a Stress as the Abomination siphons their blood. The abomination clears 1 HP and you gain a Fear.

Unstable Form Reaction When the Abomination marks 2 or more HP from an attack within Close range, the attack causes a bloody detonation, forcing the attacker to make an Agility Reaction Roll or mark a Stress and become Vulnerable until their next roll with Hope.

A vaguely-humanoid soup of magical blood and malice, pseudopods forming weapons.

Motives & Tactics: Consume blood, harvest power, wreak havoc

Difficulty: 14 | Thresholds: 13/27 | HP: 8 | Stress: 4

ATK: | Bloody Scythe: Very Close | mag

Experience: Bloodthirsty , Forbidden Knowledge

Features

Relentless (2) - Passive: The Abomination can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Crimson Whirlwind - Action: Spend a Fear to make a Bloody Scythe attack against all targets within Close range. On a success, targets hit by the attack must also mark a Stress.

Sanguine Ballista - Action: Make an attack against a target within Far range. On a success, the target takes mag damage.

Blood Siphon - Reaction: When a PC marks 2 or more HP from one of the Abomination’s Attacks, mark a Stress as the Abomination siphons their blood. The abomination clears 1 HP and you gain a Fear.

Unstable Form - Reaction: When the Abomination marks 2 or more HP from an attack within Close range, the attack causes a bloody detonation, forcing the attacker to make an Agility Reaction Roll or mark a Stress and become Vulnerable until their next roll with Hope.