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Blood Mage

Adversary

DH ARCH · p.36 · 3p

Open source p.36
Demiplane
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!dh-import --name|Blood Mage --HP|5 --Stress|4 --Difficulty|15 --Thresholds|Major 16 / Severe 30 --Attack_Dice|1d20+3 --Damage|3d4+5 --Experiences|Magical Knowledge +2 --Special_1|**Hemokinesis (Actions):** Mark a Stress to telekinetically move blood from a fresh corpse or other source within Close range to another point within Close range. A creature crossing the blood must make an Agility Reaction Roll (12). On a failure, the creature falls down, becoming Vulnerable until they next act and ending their turn. --Special_2|**Rush of Blood (Actions):** Mark a Stress to enhance the blood of an ally within Close range. When they are spotlighted and within Close range, they can mark a Stress to take the spotlight a second time that turn. This feature lasts until the Blood Mage takes Severe damage or takes a new action. BLOOD ZEALOT

Tier 3 · Support

A cultist who has studied the power of blood magic.

Difficulty 15 Thresholds 16/30 M/S HP 5 Stress 4

ATK ·Magical Cuts: Close| mag(+3 to hit)

Motives & Tactics: Sacrifice vitality, enhance allies, create bloody mess

Experience: Magical Knowledge +2

Hemokinesis Action Mark a Stress to telekinetically move blood from a fresh corpse or other source within Close range to another point within Close range. A creature crossing the blood must make an Agility Reaction Roll (12). On a failure, the creature falls down, becoming Vulnerable until they next act and ending their turn.

Rush of Blood Action Mark a Stress to enhance the blood of an ally within Close range. When they are spotlighted and within Close range, they can mark a Stress to take the spotlight a second time that turn. This feature lasts until the Blood Mage takes Severe damage or takes a new action. BLOOD ZEALOT

Blood Mage

Tier 3 Support

A cultist who has studied the power of blood magic.

Motives & Tactics: Sacrifice vitality, enhance allies, create bloody mess

Difficulty: 15 | Thresholds: 16/30 | HP: 5 | Stress: 4

ATK: | Magical Cuts: Close | mag

Experience: Magical Knowledge

Features

Actions

Hemokinesis: Mark a Stress to telekinetically move blood from a fresh corpse or other source within Close range to another point within Close range. A creature crossing the blood must make an Agility Reaction Roll (12). On a failure, the creature falls down, becoming Vulnerable until they next act and ending their turn.

Rush of Blood: Mark a Stress to enhance the blood of an ally within Close range. When they are spotlighted and within Close range, they can mark a Stress to take the spotlight a second time that turn. This feature lasts until the Blood Mage takes Severe damage or takes a new action. BLOOD ZEALOT