Blood Mage
AdversaryDH ARCH · p.36 · 3p
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!dh-import --name|Blood Mage --HP|5 --Stress|4 --Difficulty|15 --Thresholds|Major 16 / Severe 30 --Attack_Dice|1d20+3 --Damage|3d4+5 --Experiences|Magical Knowledge +2 --Special_1|**Hemokinesis (Actions):** Mark a Stress to telekinetically move blood from a fresh corpse or other source within Close range to another point within Close range. A creature crossing the blood must make an Agility Reaction Roll (12). On a failure, the creature falls down, becoming Vulnerable until they next act and ending their turn. --Special_2|**Rush of Blood (Actions):** Mark a Stress to enhance the blood of an ally within Close range. When they are spotlighted and within Close range, they can mark a Stress to take the spotlight a second time that turn. This feature lasts until the Blood Mage takes Severe damage or takes a new action. BLOOD ZEALOTTier 3 · Support
A cultist who has studied the power of blood magic.
ATK ·Magical Cuts: Close| mag(+3 to hit)
Motives & Tactics: Sacrifice vitality, enhance allies, create bloody mess
Experience: Magical Knowledge +2
Hemokinesis Action Mark a Stress to telekinetically move blood from a fresh corpse or other source within Close range to another point within Close range. A creature crossing the blood must make an Agility Reaction Roll (12). On a failure, the creature falls down, becoming Vulnerable until they next act and ending their turn.
Rush of Blood Action Mark a Stress to enhance the blood of an ally within Close range. When they are spotlighted and within Close range, they can mark a Stress to take the spotlight a second time that turn. This feature lasts until the Blood Mage takes Severe damage or takes a new action. BLOOD ZEALOT
Blood Mage
Tier 3 Support
A cultist who has studied the power of blood magic.
Motives & Tactics: Sacrifice vitality, enhance allies, create bloody mess
Difficulty: 15 | Thresholds: 16/30 | HP: 5 | Stress: 4
ATK: | Magical Cuts: Close | mag
Experience: Magical Knowledge
Features
Actions
Hemokinesis: Mark a Stress to telekinetically move blood from a fresh corpse or other source within Close range to another point within Close range. A creature crossing the blood must make an Agility Reaction Roll (12). On a failure, the creature falls down, becoming Vulnerable until they next act and ending their turn.
Rush of Blood: Mark a Stress to enhance the blood of an ally within Close range. When they are spotlighted and within Close range, they can mark a Stress to take the spotlight a second time that turn. This feature lasts until the Blood Mage takes Severe damage or takes a new action. BLOOD ZEALOT