← Search

BLOOMING COCKATRICE

Adversary

DH IC · p.16 · 3p

Open source p.16
Demiplane
🎨 Choose art

Choose portrait art

Loading art options…

Enable the Roll20 bridge on the Dice page to send directly.
Show !dh-import command
!dh-import --name|BLOOMING COCKATRICE --HP|5 --Stress|5 --Difficulty|11 --Thresholds|Major 7 / Severe 15 --Attack_Dice|1d20+2 --Damage|1d10+2 --Experiences|Nature’s Friend +2 --Special_1|**Flying (Passive):** While flying, the Cockatrice gains a +2 bonus to their Difficulty. --Special_2|**Eyes of Leaf and Stem (Passive):** Before a PC within Close range makes an action roll that would affect the Cockatrice, they must succeed on a Presence Reaction Roll (10). On a failure, the PC marks a Stress as they begin to turn into a tree and start an Arborization Countdown (4). It ticks down when any PC in the scene rolls with Fear. When it triggers, the target is Restrained and Unconscious; they can’t make action rolls, can’t speak, and automatically fail all reaction rolls. All creatures that the Cockatrice has turned into trees clear both conditions when the Cockatrice is defeated. --Special_3|**Penetrating Peck (Action):** Make a standard attack against a target. On a success, spend a Fear to force the target to mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they have an Arborization Countdown, tick it down by 1. If they can’t mark an Armor Slot, they must mark an additional HP. --Special_4|**Baleful Crow (Action):** Spend a Fear to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way have advantage but deal half damage. --Special_5|**Mama Hen (Reaction):** When a Budding Cockatrice Clutch marks HP, you can mark a Stress to fly into Melee range of the attacker and make a “Penetrating Peck” attack against them without spending a Fear.
BLOOMING COCKATRICE

Tier 1 · Leader

Difficulty 11 Thresholds 7/15 M/S HP 5 Stress 5

ATK ·Beak: Melee | mag

Motives & Tactics: Encourage nature, create new growth, protect the young

Experience: Nature’s Friend +2

Flying Passive While flying, the Cockatrice gains a bonus to their Difficulty.

Eyes of Leaf and Stem Passive Before a PC within Close range makes an action roll that would affect the Cockatrice, they must succeed on a Presence Reaction Roll (10). On a failure, the PC marks a Stress as they begin to turn into a tree and start an Arborization Countdown (4). It ticks down when any PC in the scene rolls with Fear. When it triggers, the target is Restrained and Unconscious; they can’t make action rolls, can’t speak, and automatically fail all reaction rolls. All creatures that the Cockatrice has turned into trees clear both conditions when the Cockatrice is defeated.

Penetrating Peck Action Make a standard attack against a target. On a success, spend a Fear to force the target to mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they have an Arborization Countdown, tick it down by 1. If they can’t mark an Armor Slot, they must mark an additional HP.

Baleful Crow Action Spend a Fear to spotlight allies. Attacks they make while spotlighted in this way have advantage but deal half damage.

Mama Hen Reaction When a Budding Cockatrice Clutch marks HP, you can mark a Stress to fly into Melee range of the attacker and make a “Penetrating Peck” attack against them without spending a Fear.

A green, dragon-like creature with a moss-covered rooster’s neck and bright flower petal wings.

Motives & Tactics: Encourage nature, create new growth, protect the young

Difficulty: 11 | Thresholds: 7/15 | HP: 5 | Stress: 5

ATK: | Beak: Melee | mag

Experience: Nature’s Friend

Features

Flying - Passive: While flying, the Cockatrice gains a bonus to their Difficulty.

Eyes of Leaf and Stem - Passive: Before a PC within Close range makes an action roll that would affect the Cockatrice, they must succeed on a Presence Reaction Roll (10). On a failure, the PC marks a Stress as they begin to turn into a tree and start an Arborization Countdown (4). It ticks down when any PC in the scene rolls with Fear. When it triggers, the target is Restrained and Unconscious; they can’t make action rolls, can’t speak, and automatically fail all reaction rolls. All creatures that the Cockatrice has turned into trees clear both conditions when the Cockatrice is defeated.

Penetrating Peck - Action: Make a standard attack against a target. On a success, spend a Fear to force the target to mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they have an Arborization Countdown, tick it down by 1. If they can’t mark an Armor Slot, they must mark an additional HP.

Baleful Crow - Action: Spend a Fear to spotlight allies. Attacks they make while spotlighted in this way have advantage but deal half damage.

Mama Hen - Reaction: When a Budding Cockatrice Clutch marks HP, you can mark a Stress to fly into Melee range of the attacker and make a “Penetrating Peck” attack against them without spending a Fear.