BOARBECUE
AdversaryDH IC · p.29 · 3p
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!dh-import --name|BOARBECUE --HP|6 --Stress|4 --Difficulty|15 --Thresholds|Major 13 / Severe 26 --Attack_Dice|1d20+2 --Damage|2d10+5 --Experiences|Flambé +2 --Special_1|**Stoke the Flames (Action):** Spend a Fear to have the Boarbecue become Stoked. While Stoked, they are Vulnerable, have advantage on attacks, and targets that mark HP within Very Close range of the Boarbecue must also mark a Stress. The condition ends if the Boarbecue takes Severe damage. The Boarbecue can take the spotlight a second time this GM turn. --Special_2|**Skewer Shake (Action):** Spend a Fear to attack all targets within Very Close range. Targets the Boarbecue succeeds against take 2d12+3 magic damage and if the Boarbecue is Stoked, they also mark a Stress. --Special_3|**Charcoal Charge (Reaction):** When the Stoked condition ends on the Boarbecue, move them in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Boarbecue succeeds against take 2d8+2 physical damage. Recipe Suggestion: Braised RibsTier 2 · Bruiser
ATK ·Tusks: Melee | phy
Motives & Tactics: Trample, heat, eat
Experience: Flambé +2
Stoke the Flames Action Spend a Fear to have the Boarbecue become Stoked. While Stoked, they are Vulnerable, have advantage on attacks, and targets that mark HP within Very Close range of the Boarbecue must also mark a Stress. The condition ends if the Boarbecue takes Severe damage. The Boarbecue can take the spotlight a second time this GM turn.
Skewer Shake Action Spend a Fear to attack all targets within Very Close range. Targets the Boarbecue succeeds against take magic damage and if the Boarbecue is Stoked, they also mark a Stress.
Charcoal Charge Reaction When the Stoked condition ends on the Boarbecue, move them in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Boarbecue succeeds against take physical damage. Recipe Suggestion: Braised Ribs
A flaming pig with bristles stuck with prey that it has killed and heated to perfection.
Motives & Tactics: Trample, heat, eat
Difficulty: 15 | Thresholds: 13/26 | HP: 6 | Stress: 4
ATK: | Tusks: Melee | phy
Experience: Flambé
Features
Stoke the Flames - Action: Spend a Fear to have the Boarbecue become Stoked. While Stoked, they are Vulnerable, have advantage on attacks, and targets that mark HP within Very Close range of the Boarbecue must also mark a Stress. The condition ends if the Boarbecue takes Severe damage. The Boarbecue can take the spotlight a second time this GM turn.
Skewer Shake - Action: Spend a Fear to attack all targets within Very Close range. Targets the Boarbecue succeeds against take magic damage and if the Boarbecue is Stoked, they also mark a Stress.
Charcoal Charge - Reaction: When the Stoked condition ends on the Boarbecue, move them in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Boarbecue succeeds against take physical damage. Recipe Suggestion: Braised Ribs