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BOG CONJUROR

Adversary

DH IC · p.84 · 3p

Open source p.84
Demiplane
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!dh-import --name|BOG CONJUROR --HP|8 --Stress|6 --Difficulty|18 --Thresholds|Major 18 / Severe 36 --Attack_Dice|1d20+6 --Damage|3d8+8 --Experiences|Poison the Well +3 --Special_1|**Steeped Corruption (Passive):** A PC who moves into Very Close range of the Bog Conjurer must succeed on a Presence Reaction Roll. On a failure, the PC loses a Hope and you gain a Fear. --Special_2|**Rise, My Pets! (Action):** Once per scene, spend 2 Fear to conjure one Vine Serpent for each PC from the detritus of the bog. They appear at Far range and immediately take the spotlight. --Special_3|**The Swamp Claims You (Action):** Mark 2 Stress to thrust the gnarled staff into the muck and emit a wave of sickness and decay. All targets within Far range must make a Strength Reaction Roll. On a failure, the target marks 1 HP and their damage thresholds are halved until they clear HP. On a success, the target marks 2 Stress. --Special_4|**Fester (Reaction):** When the Conjurer, or an ally within Close range, deals damage to a target, you can spend a Fear to infect the wound, giving the target an Infected token. When the Conjurer next takes the spotlight, all creatures with an Infected token mark 1 HP. The Infected token can be removed with a successful Knowledge roll.

Tier 3 · Leader

Difficulty 18 Thresholds 18/36 M/S HP 8 Stress 6

ATK ·Gnarled Staff: Very Close | phy

Motives & Tactics: Poison, twist life, torment, accelerate decay

Experience: Poison the Well +3

Steeped Corruption Passive A PC who moves into Very Close range of the Bog Conjurer must succeed on a Presence Reaction Roll. On a failure, the PC loses a Hope and you gain a Fear.

Rise, My Pets! Action Once per scene, spend 2 Fear to conjure one Vine Serpent for each PC from the detritus of the bog. They appear at Far range and immediately take the spotlight.

The Swamp Claims You Action Mark 2 Stress to thrust the gnarled staff into the muck and emit a wave of sickness and decay. All targets within Far range must make a Strength Reaction Roll. On a failure, the target marks 1 HP and their damage thresholds are halved until they clear HP. On a success, the target marks 2 Stress.

Fester Reaction When the Conjurer, or an ally within Close range, deals damage to a target, you can spend a Fear to infect the wound, giving the target an Infected token. When the Conjurer next takes the spotlight, all creatures with an Infected token mark 1 HP. The Infected token can be removed with a successful Knowledge roll.

A doddering, corrupted spellcaster who has become one with the swamp and its denizens.

Motives & Tactics: Poison, twist life, torment, accelerate decay

Difficulty: 18 | Thresholds: 18/36 | HP: 8 | Stress: 6

ATK: | Gnarled Staff: Very Close | phy

Experience: Poison the Well

Features

Steeped Corruption - Passive: A PC who moves into Very Close range of the Bog Conjurer must succeed on a Presence Reaction Roll. On a failure, the PC loses a Hope and you gain a Fear.

Rise, My Pets! - Action: Once per scene, spend 2 Fear to conjure one Vine Serpent for each PC from the detritus of the bog. They appear at Far range and immediately take the spotlight.

The Swamp Claims You - Action: Mark 2 Stress to thrust the gnarled staff into the muck and emit a wave of sickness and decay. All targets within Far range must make a Strength Reaction Roll. On a failure, the target marks 1 HP and their damage thresholds are halved until they clear HP. On a success, the target marks 2 Stress.

Fester - Reaction: When the Conjurer, or an ally within Close range, deals damage to a target, you can spend a Fear to infect the wound, giving the target an Infected token. When the Conjurer next takes the spotlight, all creatures with an Infected token mark 1 HP. The Infected token can be removed with a successful Knowledge roll.