BOG CONJUROR
AdversaryDH IC · p.84 · 3p
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!dh-import --name|BOG CONJUROR --HP|8 --Stress|6 --Difficulty|18 --Thresholds|Major 18 / Severe 36 --Attack_Dice|1d20+6 --Damage|3d8+8 --Experiences|Poison the Well +3 --Special_1|**Steeped Corruption (Passive):** A PC who moves into Very Close range of the Bog Conjurer must succeed on a Presence Reaction Roll. On a failure, the PC loses a Hope and you gain a Fear. --Special_2|**Rise, My Pets! (Action):** Once per scene, spend 2 Fear to conjure one Vine Serpent for each PC from the detritus of the bog. They appear at Far range and immediately take the spotlight. --Special_3|**The Swamp Claims You (Action):** Mark 2 Stress to thrust the gnarled staff into the muck and emit a wave of sickness and decay. All targets within Far range must make a Strength Reaction Roll. On a failure, the target marks 1 HP and their damage thresholds are halved until they clear HP. On a success, the target marks 2 Stress. --Special_4|**Fester (Reaction):** When the Conjurer, or an ally within Close range, deals damage to a target, you can spend a Fear to infect the wound, giving the target an Infected token. When the Conjurer next takes the spotlight, all creatures with an Infected token mark 1 HP. The Infected token can be removed with a successful Knowledge roll.Tier 3 · Leader
ATK ·Gnarled Staff: Very Close | phy
Motives & Tactics: Poison, twist life, torment, accelerate decay
Experience: Poison the Well +3
Steeped Corruption Passive A PC who moves into Very Close range of the Bog Conjurer must succeed on a Presence Reaction Roll. On a failure, the PC loses a Hope and you gain a Fear.
Rise, My Pets! Action Once per scene, spend 2 Fear to conjure one Vine Serpent for each PC from the detritus of the bog. They appear at Far range and immediately take the spotlight.
The Swamp Claims You Action Mark 2 Stress to thrust the gnarled staff into the muck and emit a wave of sickness and decay. All targets within Far range must make a Strength Reaction Roll. On a failure, the target marks 1 HP and their damage thresholds are halved until they clear HP. On a success, the target marks 2 Stress.
Fester Reaction When the Conjurer, or an ally within Close range, deals damage to a target, you can spend a Fear to infect the wound, giving the target an Infected token. When the Conjurer next takes the spotlight, all creatures with an Infected token mark 1 HP. The Infected token can be removed with a successful Knowledge roll.
A doddering, corrupted spellcaster who has become one with the swamp and its denizens.
Motives & Tactics: Poison, twist life, torment, accelerate decay
Difficulty: 18 | Thresholds: 18/36 | HP: 8 | Stress: 6
ATK: | Gnarled Staff: Very Close | phy
Experience: Poison the Well
Features
Steeped Corruption - Passive: A PC who moves into Very Close range of the Bog Conjurer must succeed on a Presence Reaction Roll. On a failure, the PC loses a Hope and you gain a Fear.
Rise, My Pets! - Action: Once per scene, spend 2 Fear to conjure one Vine Serpent for each PC from the detritus of the bog. They appear at Far range and immediately take the spotlight.
The Swamp Claims You - Action: Mark 2 Stress to thrust the gnarled staff into the muck and emit a wave of sickness and decay. All targets within Far range must make a Strength Reaction Roll. On a failure, the target marks 1 HP and their damage thresholds are halved until they clear HP. On a success, the target marks 2 Stress.
Fester - Reaction: When the Conjurer, or an ally within Close range, deals damage to a target, you can spend a Fear to infect the wound, giving the target an Infected token. When the Conjurer next takes the spotlight, all creatures with an Infected token mark 1 HP. The Infected token can be removed with a successful Knowledge roll.