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BRUTALON

Adversary

DH IC · p.100 · 3p

Open source p.100
Demiplane
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!dh-import --name|BRUTALON --HP|5 --Stress|3 --Difficulty|17 --Thresholds|Major 20 / Severe 30 --Attack_Dice|1d20+2 --Damage|3d6+5 --Special_1|**Defensive Stance (Action):** The Brutalon takes a defensive stance, becoming Dug In. While Dug In, all the Brutalon’s attacks have disadvantage and when they take damage, reduce it by 10. If the Brutalon moves, it clears the Dug In condition. --Special_2|**Flip (Action):** Mark a Stress and make an attack against a target within Close range. If the Brutalon is Dug In, it has advantage. On a success, the target is heaved into the air, falling at a point within Far range and taking 2d20+5 direct physical damage. --Special_3|**Tail Flail (Action):** Spend a Fear to make an attack against all targets in a Very Close range behind the Brutalon. Targets the Brutalon succeeds against take 3d10+3 physical damage and are knocked back to Far range.
BRUTALON

Tier 3 · Standard

Difficulty 17 Thresholds 20/30 M/S HP 5 Stress 3

ATK ·Claws: Melee | phy

Motives & Tactics: Turtle up, dig in, heave

Defensive Stance Action The Brutalon takes a defensive stance, becoming Dug In. While Dug In, all the Brutalon’s attacks have disadvantage and when they take damage, reduce it by 10. If the Brutalon moves, it clears the Dug In condition.

Flip Action Mark a Stress and make an attack against a target within Close range. If the Brutalon is Dug In, it has advantage. On a success, the target is heaved into the air, falling at a point within Far range and taking direct physical damage.

Tail Flail Action Spend a Fear to make an attack against all targets in a Very Close range behind the Brutalon. Targets the Brutalon succeeds against take physical damage and are knocked back to Far range.

A squat, tanky lizard with three flanged, mace-like bone clubs at the end of its tail, a long, flat horn and large scoop-like claws.

Motives & Tactics: Turtle up, dig in, heave

Difficulty: 17 | Thresholds: 20/30 | HP: 5 | Stress: 3

ATK: | Claws: Melee | phy

Features

Defensive Stance - Action: The Brutalon takes a defensive stance, becoming Dug In. While Dug In, all the Brutalon’s attacks have disadvantage and when they take damage, reduce it by 10. If the Brutalon moves, it clears the Dug In condition.

Flip - Action: Mark a Stress and make an attack against a target within Close range. If the Brutalon is Dug In, it has advantage. On a success, the target is heaved into the air, falling at a point within Far range and taking direct physical damage.

Tail Flail - Action: Spend a Fear to make an attack against all targets in a Very Close range behind the Brutalon. Targets the Brutalon succeeds against take physical damage and are knocked back to Far range.