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Canid Rover

Adversary

DH ARCH · p.29 · 3p

Open source p.29
Demiplane
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!dh-import --name|Canid Rover --HP|1 --Stress|2 --Difficulty|13 --Thresholds|None --Attack_Dice|1d20+1 --Experiences|Navigation +2 --Special_1|**Minion (4) (Passives):** The Canid is defeated when they take any damage. For every 4 damage a PC deals to the Canid, defeat an additional Minion within range this attack would succeed against. --Special_2|**Group Attack (Actions):** Spend a Fear to choose a target and spotlight all Canids Rovers within Close range of them. Those Minions make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage. --Special_3|**Blood Bond (Reactions):** If an ally within Close range takes damage, the Canid can take the damage instead. CANID JACKAL

Tier 1 · Minion

A dog-like humanoid transient worker.

Difficulty 13 HP 1 Stress 2

ATK ·Crossbow: Far|2 phy(+1 to hit)

Motives & Tactics: Patrol, stir up trouble, defend others

Experience: Navigation +2

Minion (4) Passive The Canid is defeated when they take any damage. For every 4 damage a PC deals to the Canid, defeat an additional Minion within range this attack would succeed against.

Group Attack Action Spend a Fear to choose a target and spotlight all Canids Rovers within Close range of them. Those Minions make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Blood Bond Reaction If an ally within Close range takes damage, the Canid can take the damage instead. CANID JACKAL

Canid Rover

Tier 1 Minion

A dog-like humanoid transient worker.

Motives & Tactics: Patrol, stir up trouble, defend others

Difficulty: 13 | Thresholds: None | HP: 1 | Stress: 2

ATK: | Crossbow: Far | 2 phy

Experience: Navigation

Features

Passives

Minion (4): The Canid is defeated when they take any damage. For every 4 damage a PC deals to the Canid, defeat an additional Minion within range this attack would succeed against.

Actions

Group Attack: Spend a Fear to choose a target and spotlight all Canids Rovers within Close range of them. Those Minions make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Reactions

Blood Bond: If an ally within Close range takes damage, the Canid can take the damage instead. CANID JACKAL