Canid Rover
AdversaryDH ARCH · p.29 · 3p
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!dh-import --name|Canid Rover --HP|1 --Stress|2 --Difficulty|13 --Thresholds|None --Attack_Dice|1d20+1 --Experiences|Navigation +2 --Special_1|**Minion (4) (Passives):** The Canid is defeated when they take any damage. For every 4 damage a PC deals to the Canid, defeat an additional Minion within range this attack would succeed against. --Special_2|**Group Attack (Actions):** Spend a Fear to choose a target and spotlight all Canids Rovers within Close range of them. Those Minions make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage. --Special_3|**Blood Bond (Reactions):** If an ally within Close range takes damage, the Canid can take the damage instead. CANID JACKALTier 1 · Minion
A dog-like humanoid transient worker.
ATK ·Crossbow: Far|2 phy(+1 to hit)
Motives & Tactics: Patrol, stir up trouble, defend others
Experience: Navigation +2
Minion (4) Passive The Canid is defeated when they take any damage. For every 4 damage a PC deals to the Canid, defeat an additional Minion within range this attack would succeed against.
Group Attack Action Spend a Fear to choose a target and spotlight all Canids Rovers within Close range of them. Those Minions make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
Blood Bond Reaction If an ally within Close range takes damage, the Canid can take the damage instead. CANID JACKAL
Canid Rover
Tier 1 Minion
A dog-like humanoid transient worker.
Motives & Tactics: Patrol, stir up trouble, defend others
Difficulty: 13 | Thresholds: None | HP: 1 | Stress: 2
ATK: | Crossbow: Far | 2 phy
Experience: Navigation
Features
Passives
Minion (4): The Canid is defeated when they take any damage. For every 4 damage a PC deals to the Canid, defeat an additional Minion within range this attack would succeed against.
Actions
Group Attack: Spend a Fear to choose a target and spotlight all Canids Rovers within Close range of them. Those Minions make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
Reactions
Blood Bond: If an ally within Close range takes damage, the Canid can take the damage instead. CANID JACKAL