CAPTURED THRALL
AdversaryDH IC · p.104 · 3p
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!dh-import --name|CAPTURED THRALL --HP|1 --Stress|1 --Difficulty|14 --Thresholds|None --Attack_Dice|1d20 --Special_1|**Minion (6) (Passive):** The Thrall is defeated when they take any damage. For every 6 damage a PC deals to the Thrall, defeat an additional Minion within range the attack would succeed against. --Special_2|**Food Source (Passive):** A member of the Hive within Melee range of a defeated Thrall can mark a Stress to clear 1 HP. --Special_3|**Group Attack (Action):** Spend a Fear to choose a target and spotlight all Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 7 physical damage each. Combine this damage.Tier 3 · Minion
ATK ·Club: Melee | 7 phy
Motives & Tactics: Obey the queen
Minion (6) Passive The Thrall is defeated when they take any damage. For every 6 damage a PC deals to the Thrall, defeat an additional Minion within range the attack would succeed against.
Food Source Passive A member of the Hive within Melee range of a defeated Thrall can mark a Stress to clear 1 HP.
Group Attack Action Spend a Fear to choose a target and spotlight all Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 7 physical damage each. Combine this damage.
A humanoid with a nest of larvae on their back, using them as a source of food.
Motives & Tactics: Obey the queen
Difficulty: 14 | Thresholds: None | HP: 1 | Stress: 1
ATK: | Club: Melee | 7 phy
Features
Minion (6) - Passive: The Thrall is defeated when they take any damage. For every 6 damage a PC deals to the Thrall, defeat an additional Minion within range the attack would succeed against.
Food Source - Passive: A member of the Hive within Melee range of a defeated Thrall can mark a Stress to clear 1 HP.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 7 physical damage each. Combine this damage.