Cavalry Troop
AdversaryDH ARCH · p.19 · 3p
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!dh-import --name|Cavalry Troop --HP|8 --Stress|4 --Difficulty|18 --Thresholds|Major 30 / Severe 50 --Attack_Dice|1d20+8 --Damage|4d8+10 --Experiences|Animal Handling +2 --Special_1|**Army (Passives):** The Troop makes their standard attack against a single Horde target or against all non–Horde targets within range. --Special_2|**Horde (2d8+5) (Passives):** When the Troop have marked half or more of their HP, their standard attack deals 2d8+5 physical damage instead. --Special_3|**Regroup (Passives):** When the Troop fails on an attack roll, they become Vulnerable until they next act. --Special_4|**Charge (Actions):** Mark a Stress to move to Far range and make a standard attack with advantage against a target. On a success, the target must also mark a Stress. --Special_5|**Break Through the Ranks (Reactions):** When you make an attack against a horde equipped to fight at range (such as an Archer Company or Mage Circle), you gain a +20 bonus to the damage dealt.Tier 4 · Horde (10/HP)
A detachment of mounted soldiers armed with sabers.
ATK ·Scimitars: Melee| phy(+8 to hit)
Motives & Tactics: Outflank, charge, rout enemy
Experience: Animal Handling +2
Army Passive The Troop makes their standard attack against a single Horde target or against all non-Horde targets within range.
Horde (2d8+5) Passive When the Troop have marked half or more of their HP, their standard attack deals physical damage instead.
Regroup Passive When the Troop fails on an attack roll, they become Vulnerable until they next act.
Charge Action Mark a Stress to move to Far range and make a standard attack with advantage against a target. On a success, the target must also mark a Stress.
Break Through the Ranks Reaction When you make an attack against a horde equipped to fight at range (such as an Archer Company or Mage Circle), you gain a bonus to the damage dealt.
Cavalry Troop
Tier 4 Horde (10/HP)
A detachment of mounted soldiers armed with sabers.
Motives & Tactics: Outflank, charge, rout enemy
Difficulty: 18 | Thresholds: 30/50 | HP: 8 | Stress: 4
ATK: | Scimitars: Melee | phy
Experience: Animal Handling
Features
Passives
Army: The Troop makes their standard attack against a single Horde target or against all non-Horde targets within range.
Horde (): When the Troop have marked half or more of their HP, their standard attack deals physical damage instead.
Regroup: When the Troop fails on an attack roll, they become Vulnerable until they next act.
Actions
Charge: Mark a Stress to move to Far range and make a standard attack with advantage against a target. On a success, the target must also mark a Stress.
Reactions
Break Through the Ranks: When you make an attack against a horde equipped to fight at range (such as an Archer Company or Mage Circle), you gain a bonus to the damage dealt.