Centaur Destrier
AdversaryDH ARCH · p.30 · 3p
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!dh-import --name|Centaur Destrier --HP|5 --Stress|3 --Difficulty|15 --Thresholds|Major 9 / Severe 18 --Attack_Dice|1d20+3 --Damage|2d8+3 --Experiences|Astronomy +2 --Special_1|**Charge (Actions):** Mark a Stress to move to Far range and make a standard attack with advantage against a target. On a success, the target must also mark a Stress. --Special_2|**Lasso (Actions):** Make an attack against a target within Very Close range. On a success the target is bound by rope held by the Centaur. The target moves with the Centaur and is Restrained and Vulnerable until they break free with a successful Finesse Roll. --Special_3|**Written in the Stars (Reactions):** Once per scene, when the Centaur fails an action roll, you can mark a Stress to reroll. CENTAUR DRUIDTier 2 · Standard
A half-horse half-human creature that charges at their foes.
ATK ·Saber: Melee| phy(+3 to hit)
Motives & Tactics: Stargaze, hunt, charge, rally
Experience: Astronomy +2
Charge Action Mark a Stress to move to Far range and make a standard attack with advantage against a target. On a success, the target must also mark a Stress.
Lasso Action Make an attack against a target within Very Close range. On a success the target is bound by rope held by the Centaur. The target moves with the Centaur and is Restrained and Vulnerable until they break free with a successful Finesse Roll.
Written in the Stars Reaction Once per scene, when the Centaur fails an action roll, you can mark a Stress to reroll. CENTAUR DRUID
Centaur Destrier
Tier 2 Standard
A half-horse half-human creature that charges at their foes.
Motives & Tactics: Stargaze, hunt, charge, rally
Difficulty: 15 | Thresholds: 9/18 | HP: 5 | Stress: 3
ATK: | Saber: Melee | phy
Experience: Astronomy
Features
Actions
Charge: Mark a Stress to move to Far range and make a standard attack with advantage against a target. On a success, the target must also mark a Stress.
Lasso: Make an attack against a target within Very Close range. On a success the target is bound by rope held by the Centaur. The target moves with the Centaur and is Restrained and Vulnerable until they break free with a successful Finesse Roll.
Reactions
Written in the Stars: Once per scene, when the Centaur fails an action roll, you can mark a Stress to reroll. CENTAUR DRUID