Chaos Dragon
AdversaryDH ARCH · p.42 · 3p
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!dh-import --name|Chaos Dragon --HP|11 --Stress|5 --Difficulty|20 --Thresholds|Major 36 / Severe 70 --Attack_Dice|1d20+7 --Damage|4d8+12 --Experiences|Hunt from Above +4 --Special_1|**Relentless (3) (Passives):** The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. --Special_2|**Wild Magic Skin (Passives):** Attacks that deal magic damage to the Dragon trigger a wild magic effect (Introduction of this book). --Special_3|**Flyby (Passives):** While flying, the Dragon moves up to Close range after making a standard attack. --Special_4|**Constrict (Actions):** Make an attack against a target within Close range. Ona success, mark a Stress and deal 4d6+8 direct physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained by the long tail of the Dragon. If the target is Restrained, the Dragon immediately lifts into the air to Very Far range above the battlefield while holding them. --Special_5|**Deadly Drop (Actions):** While flying, the Dragon can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If the fall isn't prevented during the PC's next action, the target takes 2d20 physical damage when they land. --Special_6|**Chaos Magic (Actions):** Mark a Stress to summon 2 Minor Chaos Elementals (SRD) within Close range. Immediately spotlight both of them. --Special_7|**Splinter Reality (Actions):** Spend a Fear to splinter reality. All creatures must succeed on an Instinct Reaction Roll or split into two copies of themselves, each with their full abilities and half their current HP and Stress (round down). When the Dragon is defeated, all copies merge into one entity again, even if one copy died during combat. DRAKETier 4 · Solo
A long, thin dragon warped by the chaos realm.
ATK ·Bite and Claws: Very Close| phy(+7 to hit)
Motives & Tactics: Keep foes guessing, release chaos, distort reality
Experience: Hunt from Above +4
Relentless (3) Passive The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Wild Magic Skin Passive Attacks that deal magic damage to the Dragon trigger a wild magic effect (Introduction of this book).
Flyby Passive While flying, the Dragon moves up to Close range after making a standard attack.
Constrict Action Make an attack against a target within Close range. Ona success, mark a Stress and deal direct physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained by the long tail of the Dragon. If the target is Restrained, the Dragon immediately lifts into the air to Very Far range above the battlefield while holding them.
Deadly Drop Action While flying, the Dragon can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If the fall isn't prevented during the PC's next action, the target takes physical damage when they land.
Chaos Magic Action Mark a Stress to summon 2 Minor Chaos Elementals (SRD) within Close range. Immediately spotlight both of them.
Splinter Reality Action Spend a Fear to splinter reality. All creatures must succeed on an Instinct Reaction Roll or split into two copies of themselves, each with their full abilities and half their current HP and Stress (round down). When the Dragon is defeated, all copies merge into one entity again, even if one copy died during combat. DRAKE
Chaos Dragon
Tier 4 Solo
A long, thin dragon warped by the chaos realm.
Motives & Tactics: Keep foes guessing, release chaos, distort reality
Difficulty: 20 | Thresholds: 36/70 | HP: 11 | Stress: 5
ATK: | Bite and Claws: Very Close | phy
Experience: Hunt from Above
Features
Passives
Relentless (3): The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Wild Magic Skin: Attacks that deal magic damage to the Dragon trigger a wild magic effect (Introduction of this book).
Flyby: While flying, the Dragon moves up to Close range after making a standard attack.
Actions
Constrict: Make an attack against a target within Close range. Ona success, mark a Stress and deal direct physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained by the long tail of the Dragon. If the target is Restrained, the Dragon immediately lifts into the air to Very Far range above the battlefield while holding them.
Deadly Drop: While flying, the Dragon can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If the fall isn't prevented during the PC's next action, the target takes physical damage when they land.
Chaos Magic: Mark a Stress to summon 2 Minor Chaos Elementals (SRD) within Close range. Immediately spotlight both of them.
Splinter Reality: Spend a Fear to splinter reality. All creatures must succeed on an Instinct Reaction Roll or split into two copies of themselves, each with their full abilities and half their current HP and Stress (round down). When the Dragon is defeated, all copies merge into one entity again, even if one copy died during combat. DRAKE