Cherax
AdversaryDH ARCH · p.31 · 3p
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!dh-import --name|Cherax --HP|5 --Stress|4 --Difficulty|13 --Thresholds|Major 9 / Severe 18 --Attack_Dice|1d20+1 --Damage|2d8+3 --Experiences|Forbidden Knowledge +2 --Special_1|**Spreading Madness (Passives):** Targets who mark HP from the Cherax's attacks must also mark a Stress. If they have marked all Stress, the target becomes Maddened until they clear all marked Stress. While Maddened they can only take short rest downtime moves during a long rest and they develop a flaw such as a compulsion, obsession, or phobia. --Special_2|**Double Strike (Actions):** Mark a Stress to make a standard attack against two targets within Melee range. --Special_3|**Psychic Visions (Actions):** Spend a Fear to project nightmares to all targets within Very Close range. Targets must make a Presence Reaction Roll. Targets who fail take 3d6 magic damage. Targets who succeed take half damage.
Tier 2 · Skulk
A crustacean warped by the deep abyss.
ATK ·Pincers: Melee| phy(+1 to hit)
Motives & Tactics: Share forbidden knowledge, rant and rave, spread madness
Experience: Forbidden Knowledge +2
Spreading Madness Passive Targets who mark HP from the Cherax's attacks must also mark a Stress. If they have marked all Stress, the target becomes Maddened until they clear all marked Stress. While Maddened they can only take short rest downtime moves during a long rest and they develop a flaw such as a compulsion, obsession, or phobia.
Double Strike Action Mark a Stress to make a standard attack against two targets within Melee range.
Psychic Visions Action Spend a Fear to project nightmares to all targets within Very Close range. Targets must make a Presence Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.
Cherax
Tier 2 Skulk
A crustacean warped by the deep abyss.
Motives & Tactics: Share forbidden knowledge, rant and rave, spread madness
Difficulty: 13 | Thresholds: 9/18 | HP: 5 | Stress: 4
ATK: | Pincers: Melee | phy
Experience: Forbidden Knowledge
Features
Passives
Spreading Madness: Targets who mark HP from the Cherax's attacks must also mark a Stress. If they have marked all Stress, the target becomes Maddened until they clear all marked Stress. While Maddened they can only take short rest downtime moves during a long rest and they develop a flaw such as a compulsion, obsession, or phobia.
Actions
Double Strike: Mark a Stress to make a standard attack against two targets within Melee range.
Psychic Visions: Spend a Fear to project nightmares to all targets within Very Close range. Targets must make a Presence Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.