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Cherax

Adversary

DH ARCH · p.31 · 3p

Open source p.31
Demiplane
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!dh-import --name|Cherax --HP|5 --Stress|4 --Difficulty|13 --Thresholds|Major 9 / Severe 18 --Attack_Dice|1d20+1 --Damage|2d8+3 --Experiences|Forbidden Knowledge +2 --Special_1|**Spreading Madness (Passives):** Targets who mark HP from the Cherax's attacks must also mark a Stress. If they have marked all Stress, the target becomes Maddened until they clear all marked Stress. While Maddened they can only take short rest downtime moves during a long rest and they develop a flaw such as a compulsion, obsession, or phobia. --Special_2|**Double Strike (Actions):** Mark a Stress to make a standard attack against two targets within Melee range. --Special_3|**Psychic Visions (Actions):** Spend a Fear to project nightmares to all targets within Very Close range. Targets must make a Presence Reaction Roll. Targets who fail take 3d6 magic damage. Targets who succeed take half damage.
Cherax

Tier 2 · Skulk

A crustacean warped by the deep abyss.

Difficulty 13 Thresholds 9/18 M/S HP 5 Stress 4

ATK ·Pincers: Melee| phy(+1 to hit)

Motives & Tactics: Share forbidden knowledge, rant and rave, spread madness

Experience: Forbidden Knowledge +2

Spreading Madness Passive Targets who mark HP from the Cherax's attacks must also mark a Stress. If they have marked all Stress, the target becomes Maddened until they clear all marked Stress. While Maddened they can only take short rest downtime moves during a long rest and they develop a flaw such as a compulsion, obsession, or phobia.

Double Strike Action Mark a Stress to make a standard attack against two targets within Melee range.

Psychic Visions Action Spend a Fear to project nightmares to all targets within Very Close range. Targets must make a Presence Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.

Cherax

Tier 2 Skulk

A crustacean warped by the deep abyss.

Motives & Tactics: Share forbidden knowledge, rant and rave, spread madness

Difficulty: 13 | Thresholds: 9/18 | HP: 5 | Stress: 4

ATK: | Pincers: Melee | phy

Experience: Forbidden Knowledge

Features

Passives

Spreading Madness: Targets who mark HP from the Cherax's attacks must also mark a Stress. If they have marked all Stress, the target becomes Maddened until they clear all marked Stress. While Maddened they can only take short rest downtime moves during a long rest and they develop a flaw such as a compulsion, obsession, or phobia.

Actions

Double Strike: Mark a Stress to make a standard attack against two targets within Melee range.

Psychic Visions: Spend a Fear to project nightmares to all targets within Very Close range. Targets must make a Presence Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.