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Clank Juggernaut

Adversary

DH ARCH · p.34 · 3p

Open source p.34
Demiplane
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!dh-import --name|Clank Juggernaut --HP|8 --Stress|3 --Difficulty|18 --Thresholds|Major 22 / Severe 40 --Attack_Dice|1d20+4 --Damage|2d12+4 --Experiences|Intimidation +3 --Special_1|**Internal Gearing (Passives):** The Juggernaut's interior can be exposed with a Strength Roll (16). Attack rolls made against the interior have +2 Difficulty and the Clank must mark an additional HP on a success. --Special_2|**Pulse Cannon (Actions):** Mark a Stress and make an attack against a target within Far range, dealing 3d10+5 magic damage on a success and knocking the target back to Far range. --Special_3|**Blade Spin (Actions):** Spend a Fear to make an attack against all targets within Very Close range. Targets the Clank succeeds against take 2d10 physical damage. --Special_4|**Momentum (Reactions):** When the Clank makes a successful attack against a PC, you gain a Fear. CLANK PETARD

Tier 3 · Bruiser

A large clank with one sword arm and one magical cannon arm.

Difficulty 18 Thresholds 22/40 M/S HP 8 Stress 3

ATK ·Blade Arm: Very Close| phy(+4 to hit)

Motives & Tactics: Box in, chase down, strike decisively

Experience: Intimidation +3

Internal Gearing Passive The Juggernaut's interior can be exposed with a Strength Roll (16). Attack rolls made against the interior have +2 Difficulty and the Clank must mark an additional HP on a success.

Pulse Cannon Action Mark a Stress and make an attack against a target within Far range, dealing magic damage on a success and knocking the target back to Far range.

Blade Spin Action Spend a Fear to make an attack against all targets within Very Close range. Targets the Clank succeeds against take physical damage.

Momentum Reaction When the Clank makes a successful attack against a PC, you gain a Fear. CLANK PETARD

Clank Juggernaut

Tier 3 Bruiser

A large clank with one sword arm and one magical cannon arm.

Motives & Tactics: Box in, chase down, strike decisively

Difficulty: 18 | Thresholds: 22/40 | HP: 8 | Stress: 3

ATK: | Blade Arm: Very Close | phy

Experience: Intimidation

Features

Passives

Internal Gearing: The Juggernaut's interior can be exposed with a Strength Roll (16). Attack rolls made against the interior have +2 Difficulty and the Clank must mark an additional HP on a success.

Actions

Pulse Cannon: Mark a Stress and make an attack against a target within Far range, dealing magic damage on a success and knocking the target back to Far range.

Blade Spin: Spend a Fear to make an attack against all targets within Very Close range. Targets the Clank succeeds against take physical damage.

Reactions

Momentum: When the Clank makes a successful attack against a PC, you gain a Fear. CLANK PETARD