Clank Juggernaut
AdversaryDH ARCH · p.34 · 3p
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!dh-import --name|Clank Juggernaut --HP|8 --Stress|3 --Difficulty|18 --Thresholds|Major 22 / Severe 40 --Attack_Dice|1d20+4 --Damage|2d12+4 --Experiences|Intimidation +3 --Special_1|**Internal Gearing (Passives):** The Juggernaut's interior can be exposed with a Strength Roll (16). Attack rolls made against the interior have +2 Difficulty and the Clank must mark an additional HP on a success. --Special_2|**Pulse Cannon (Actions):** Mark a Stress and make an attack against a target within Far range, dealing 3d10+5 magic damage on a success and knocking the target back to Far range. --Special_3|**Blade Spin (Actions):** Spend a Fear to make an attack against all targets within Very Close range. Targets the Clank succeeds against take 2d10 physical damage. --Special_4|**Momentum (Reactions):** When the Clank makes a successful attack against a PC, you gain a Fear. CLANK PETARDTier 3 · Bruiser
A large clank with one sword arm and one magical cannon arm.
ATK ·Blade Arm: Very Close| phy(+4 to hit)
Motives & Tactics: Box in, chase down, strike decisively
Experience: Intimidation +3
Internal Gearing Passive The Juggernaut's interior can be exposed with a Strength Roll (16). Attack rolls made against the interior have +2 Difficulty and the Clank must mark an additional HP on a success.
Pulse Cannon Action Mark a Stress and make an attack against a target within Far range, dealing magic damage on a success and knocking the target back to Far range.
Blade Spin Action Spend a Fear to make an attack against all targets within Very Close range. Targets the Clank succeeds against take physical damage.
Momentum Reaction When the Clank makes a successful attack against a PC, you gain a Fear. CLANK PETARD
Clank Juggernaut
Tier 3 Bruiser
A large clank with one sword arm and one magical cannon arm.
Motives & Tactics: Box in, chase down, strike decisively
Difficulty: 18 | Thresholds: 22/40 | HP: 8 | Stress: 3
ATK: | Blade Arm: Very Close | phy
Experience: Intimidation
Features
Passives
Internal Gearing: The Juggernaut's interior can be exposed with a Strength Roll (16). Attack rolls made against the interior have +2 Difficulty and the Clank must mark an additional HP on a success.
Actions
Pulse Cannon: Mark a Stress and make an attack against a target within Far range, dealing magic damage on a success and knocking the target back to Far range.
Blade Spin: Spend a Fear to make an attack against all targets within Very Close range. Targets the Clank succeeds against take physical damage.
Reactions
Momentum: When the Clank makes a successful attack against a PC, you gain a Fear. CLANK PETARD