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Clay Golem

Adversary

DH ARCH · p.70 · 3p

Open source p.70
Demiplane
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!dh-import --name|Clay Golem --HP|6 --Stress|3 --Difficulty|15 --Thresholds|Major 12 / Severe 25 --Attack_Dice|1d20+3 --Damage|2d8+6 --Special_1|**Rune of Protection (Passives):** While the Golem has marked 3 or fewer HP, they have resistance to magic damage. --Special_2|**Mold Clay (Passives):** Mark a Stress to gain advantage on an action roll by shaping the end of the Golem's limb into a form such as a hammer or key. --Special_3|**Runic Glitch (Reactions):** When the Golem marks 2 or more HP, they can glitch. Move to Close range and deal 2d10+5 physical damage to all targets in their path, knocking the targets back to Close range. The Colemg Out (GO) movement ie gaining traction / across many settlements ag ordinary tok are being replaced in their jobe. – Archibald ————— —__— Pt
Clay Golem

Tier 2 · Bruiser

A clay construct etched with runes.

Difficulty 15 Thresholds 12/25 M/S HP 6 Stress 3

ATK ·Slam: Melee| phy(+3 to hit)

Motives & Tactics: Serve creator, sculpt limbs, smash

Rune of Protection Passive While the Golem has marked 3 or fewer HP, they have resistance to magic damage.

Mold Clay Passive Mark a Stress to gain advantage on an action roll by shaping the end of the Golem's limb into a form such as a hammer or key.

Runic Glitch Reaction When the Golem marks 2 or more HP, they can glitch. Move to Close range and deal physical damage to all targets in their path, knocking the targets back to Close range. The Colemg Out (GO) movement ie gaining traction | across many settlements ag ordinary tok are being replaced in their jobe. - Archibald ————— —__— Pt

Clay Golem

Tier 2 Bruiser

A clay construct etched with runes.

Motives & Tactics: Serve creator, sculpt limbs, smash

Difficulty: 15 | Thresholds: 12/25 | HP: 6 | Stress: 3

ATK: | Slam: Melee | phy

Features

Passives

Rune of Protection: While the Golem has marked 3 or fewer HP, they have resistance to magic damage.

Mold Clay: Mark a Stress to gain advantage on an action roll by shaping the end of the Golem's limb into a form such as a hammer or key.

Reactions

Runic Glitch: When the Golem marks 2 or more HP, they can glitch. Move to Close range and deal physical damage to all targets in their path, knocking the targets back to Close range. The Colemg Out (GO) movement ie gaining traction | across many settlements ag ordinary tok are being replaced in their jobe. - Archibald ————— —__— Pt