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Cockatrice

Adversary

DH MENAG · p.9 · 3p

Open source p.9
Demiplane
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!dh-import --name|Cockatrice --HP|8 --Stress|4 --Difficulty|14 --Thresholds|Major 12 / Severe 24 --Attack_Dice|1d20+2 --Damage|2d10+2 --Experiences|Predator +3 --Special_1|**Relentless (2) (Passive):** The Cockatrice can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them. --Special_2|**Terrifying (Passive):** When the Cockatrice makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. --Special_3|**Barbed Tail Lash (Action):** Spend a Fear to make an attack against all targets within Very Close range. Targets the attack succeeds against suffer 2d12 phy damage and must mark an armor slot without gaining its benefit (they may still use armor to reduce the damage). --Special_4|**Eyes of the Void (Action):** Mark a Stress to force all targets in front of the Cockatrice within a Close range to make an Instinct Reaction Roll or become Disoriented. A Disoriented target gains disadvantage on action rolls. A target clears Disoriented when they succeed on an action roll or at the end of the scene. --Special_5|**Turn Inside Out (Reaction):** When the Cockatrice succeeds on an attack against a Disoriented target, the target must mark a Stress and the Cockatrice clears a Stress.

Tier 2 · Solo

Difficulty 14 Thresholds 12/24 M/S HP 8 Stress 4

ATK ·Razor Beak: Melee | phy

Motives & Tactics: Lash with tail, make the world pay for their inability to fly, stun targets with frightening stare

Experience: Predator +3

Relentless (2) Passive The Cockatrice can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Terrifying Passive When the Cockatrice makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Barbed Tail Lash Action Spend a Fear to make an attack against all targets within Very Close range. Targets the attack succeeds against suffer phy damage and must mark an armor slot without gaining its benefit (they may still use armor to reduce the damage).

Eyes of the Void Action Mark a Stress to force all targets in front of the Cockatrice within a Close range to make an Instinct Reaction Roll or become Disoriented. A Disoriented target gains disadvantage on action rolls. A target clears Disoriented when they succeed on an action roll or at the end of the scene.

Turn Inside Out Reaction When the Cockatrice succeeds on an attack against a Disoriented target, the target must mark a Stress and the Cockatrice clears a Stress.

A bipedal hybrid lizard-bird with a barbed tail, flightless wings, and a confounding stare.

Motives & Tactics: Lash with tail, make the world pay for their inability to fly, stun targets with frightening stare

Difficulty: 14 | Thresholds: 12/24 | HP: 8 | Stress: 4

ATK: | Razor Beak: Melee | phy

Experience: Predator

Features

Relentless (2) - Passive: The Cockatrice can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Terrifying - Passive: When the Cockatrice makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Barbed Tail Lash - Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the attack succeeds against suffer phy damage and must mark an armor slot without gaining its benefit (they may still use armor to reduce the damage).

Eyes of the Void - Action: Mark a Stress to force all targets in front of the Cockatrice within a Close range to make an Instinct Reaction Roll or become Disoriented. A Disoriented target gains disadvantage on action rolls. A target clears Disoriented when they succeed on an action roll or at the end of the scene.

Turn Inside Out - Reaction: When the Cockatrice succeeds on an attack against a Disoriented target, the target must mark a Stress and the Cockatrice clears a Stress.