CONGREGANT
AdversaryDH IC · p.127 · 3p
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!dh-import --name|CONGREGANT --HP|1 --Stress|1 --Difficulty|16 --Thresholds|None --Attack_Dice|1d20+1 --Special_1|**Dark Resolve (Passive):** The Congregant is unaffected by attempts to sway them from their worship. --Special_2|**Minion (9) (Passive):** The Congregant is defeated when they take any damage. For every 9 damage a PC deals to a Congregant, defeat an additional Minion within range the attack would succeed against. --Special_3|**Death Pact (Reaction):** If more than 3 Congregants are defeated by an attack within Far range, force the attacker to make an Instinct Reaction Roll. On a failure, the target is Cursed until the end of the scene. While Cursed, if the target rolls a 10 or higher on their Fear die, they must mark a Stress and then clear the condition.Tier 4 · Minion
ATK ·Holy Symbol: Melee | 9 mag
Motives & Tactics: Elevate, bear witness, bleed
Dark Resolve Passive The Congregant is unaffected by attempts to sway them from their worship.
Minion (9) Passive The Congregant is defeated when they take any damage. For every 9 damage a PC deals to a Congregant, defeat an additional Minion within range the attack would succeed against.
Death Pact Reaction If more than 3 Congregants are defeated by an attack within Far range, force the attacker to make an Instinct Reaction Roll. On a failure, the target is Cursed until the end of the scene. While Cursed, if the target rolls a 10 or higher on their Fear die, they must mark a Stress and then clear the condition.
A masked humanoid partaking in a profaned ritual.
Motives & Tactics: Elevate, bear witness, bleed
Difficulty: 16 | Thresholds: None | HP: 1 | Stress: 1
ATK: | Holy Symbol: Melee | 9 mag
Features
Dark Resolve - Passive: The Congregant is unaffected by attempts to sway them from their worship.
Minion (9) - Passive: The Congregant is defeated when they take any damage. For every 9 damage a PC deals to a Congregant, defeat an additional Minion within range the attack would succeed against.
Death Pact - Reaction: If more than 3 Congregants are defeated by an attack within Far range, force the attacker to make an Instinct Reaction Roll. On a failure, the target is Cursed until the end of the scene. While Cursed, if the target rolls a 10 or higher on their Fear die, they must mark a Stress and then clear the condition.