DEEPROOT DEFENDER
AdversaryDH CORE · p.211
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!dh-import --name|DEEPROOT DEFENDER --HP|7 --Stress|3 --Difficulty|10 --Thresholds|Major 8 / Severe 14 --Attack_Dice|1d20+2 --Damage|1d8+3 --Experiences|Huge +3 --Special_1|**Ground Slam (Action):** Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress. --Special_2|**Grab and Drag (Action):** Make an attack against a target within Close range. On a success, spend a Fear to pull them into Melee range, deal 1d6+2 physical damage, and Restrain them until the Defender takes Severe damage.Tier 1 · Bruiser
ATK ·Vines: Close | phy
Motives & Tactics: Ambush, grab, protect, pummel
Experience: Huge +3
Ground Slam Action Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.
Grab and Drag Action Make an attack against a target within Close range. On a success, spend a Fear to pull them into Melee range, deal physical damage, and Restrain them until the Defender takes Severe damage.
A burly vegetable-person with grasping vines.
Motives & Tactics: Ambush, grab, protect, pummel
Difficulty: 10 | Thresholds: 8/14 | HP: 7 | Stress: 3
ATK: | Vines: Close | phy
Experience: Huge
Features
Ground Slam - Action: Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.
Grab and Drag - Action: Make an attack against a target within Close range. On a success, spend a Fear to pull them into Melee range, deal physical damage, and Restrain them until the Defender takes Severe damage.