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Demigod

Adversary

DH ARCH · p.69 · 3p

Open source p.69
Demiplane
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!dh-import --name|Demigod --HP|10 --Stress|6 --Difficulty|19 --Thresholds|Major 34 / Severe 66 --Attack_Dice|1d20+7 --Damage|4d10+12 --Experiences|Conquest +3, Domain Knowledge +3 --Special_1|**Relentless (3) (Passives):** The Demigod can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. --Special_2|**Divine Shout (Actions):** Mark a Stress to release a wave of sonic energy affecting all targets up to Close range in front of the Demigod. Targets must succeed on a Strength Reaction Roll or become Vulnerable until they next roll with Hope. --Special_3|**Domain Bombardment (Actions):** Spend a Fear to make a domain–based attack. All targets within Far range and not under cover must make an Agility Reaction Roll. Targets who fail take 3d20 magic damage. Targets who succeed take half damage. --Special_4|**Blood Surge (Actions):** Once per scene, clear 2 HP and 2 Stress. --Special_5|**Minor Miracle (Reactions):** When the Demigod fails on an attack, you can mark 2 Stress to succeed. FALSE GOD

Tier 4 · Solo

A large humanoid, the offspring of a God.

Difficulty 19 Thresholds 34/66 M/S HP 10 Stress 6

ATK ·Hallowed Blade: Very Close| mag(+7 to hit)

Motives & Tactics: Prove worthiness, enforce dogma, command

Experience: Conquest +3, Domain Knowledge +3

Relentless (3) Passive The Demigod can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Divine Shout Action Mark a Stress to release a wave of sonic energy affecting all targets up to Close range in front of the Demigod. Targets must succeed on a Strength Reaction Roll or become Vulnerable until they next roll with Hope.

Domain Bombardment Action Spend a Fear to make a domain-based attack. All targets within Far range and not under cover must make an Agility Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.

Blood Surge Action Once per scene, clear 2 HP and 2 Stress.

Minor Miracle Reaction When the Demigod fails on an attack, you can mark 2 Stress to succeed. FALSE GOD

Demigod

Tier 4 Solo

A large humanoid, the offspring of a God.

Motives & Tactics: Prove worthiness, enforce dogma, command

Difficulty: 19 | Thresholds: 34/66 | HP: 10 | Stress: 6

ATK: | Hallowed Blade: Very Close | mag

Experience: Conquest , Domain Knowledge

Features

Passives

Relentless (3): The Demigod can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Actions

Divine Shout: Mark a Stress to release a wave of sonic energy affecting all targets up to Close range in front of the Demigod. Targets must succeed on a Strength Reaction Roll or become Vulnerable until they next roll with Hope.

Domain Bombardment: Spend a Fear to make a domain-based attack. All targets within Far range and not under cover must make an Agility Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.

Blood Surge: Once per scene, clear 2 HP and 2 Stress.

Reactions

Minor Miracle: When the Demigod fails on an attack, you can mark 2 Stress to succeed. FALSE GOD