Demigod
AdversaryDH ARCH · p.69 · 3p
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!dh-import --name|Demigod --HP|10 --Stress|6 --Difficulty|19 --Thresholds|Major 34 / Severe 66 --Attack_Dice|1d20+7 --Damage|4d10+12 --Experiences|Conquest +3, Domain Knowledge +3 --Special_1|**Relentless (3) (Passives):** The Demigod can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. --Special_2|**Divine Shout (Actions):** Mark a Stress to release a wave of sonic energy affecting all targets up to Close range in front of the Demigod. Targets must succeed on a Strength Reaction Roll or become Vulnerable until they next roll with Hope. --Special_3|**Domain Bombardment (Actions):** Spend a Fear to make a domain–based attack. All targets within Far range and not under cover must make an Agility Reaction Roll. Targets who fail take 3d20 magic damage. Targets who succeed take half damage. --Special_4|**Blood Surge (Actions):** Once per scene, clear 2 HP and 2 Stress. --Special_5|**Minor Miracle (Reactions):** When the Demigod fails on an attack, you can mark 2 Stress to succeed. FALSE GODTier 4 · Solo
A large humanoid, the offspring of a God.
ATK ·Hallowed Blade: Very Close| mag(+7 to hit)
Motives & Tactics: Prove worthiness, enforce dogma, command
Experience: Conquest +3, Domain Knowledge +3
Relentless (3) Passive The Demigod can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Divine Shout Action Mark a Stress to release a wave of sonic energy affecting all targets up to Close range in front of the Demigod. Targets must succeed on a Strength Reaction Roll or become Vulnerable until they next roll with Hope.
Domain Bombardment Action Spend a Fear to make a domain-based attack. All targets within Far range and not under cover must make an Agility Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.
Blood Surge Action Once per scene, clear 2 HP and 2 Stress.
Minor Miracle Reaction When the Demigod fails on an attack, you can mark 2 Stress to succeed. FALSE GOD
Demigod
Tier 4 Solo
A large humanoid, the offspring of a God.
Motives & Tactics: Prove worthiness, enforce dogma, command
Difficulty: 19 | Thresholds: 34/66 | HP: 10 | Stress: 6
ATK: | Hallowed Blade: Very Close | mag
Experience: Conquest , Domain Knowledge
Features
Passives
Relentless (3): The Demigod can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Actions
Divine Shout: Mark a Stress to release a wave of sonic energy affecting all targets up to Close range in front of the Demigod. Targets must succeed on a Strength Reaction Roll or become Vulnerable until they next roll with Hope.
Domain Bombardment: Spend a Fear to make a domain-based attack. All targets within Far range and not under cover must make an Agility Reaction Roll. Targets who fail take magic damage. Targets who succeed take half damage.
Blood Surge: Once per scene, clear 2 HP and 2 Stress.
Reactions
Minor Miracle: When the Demigod fails on an attack, you can mark 2 Stress to succeed. FALSE GOD