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DEMON OF DESPAIR

Adversary

DH CORE · p.228

Open source p.228
Demiplane
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!dh-import --name|DEMON OF DESPAIR --HP|6 --Stress|5 --Difficulty|17 --Thresholds|Major 18 / Severe 35 --Attack_Dice|1d20+3 --Damage|3d6+1 --Experiences|Manipulation +3 --Special_1|**Depths of Despair (Passive):** The Demon deals double damage to PCs with 0 Hope. --Special_2|**Your Struggle Is Pointless (Action):** Spend a Fear to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a d8 until they roll a success with Hope or their next rest. --Special_3|**Your Friends Will Fail You (Reaction):** When a PC fails with Fear, you can mark a Stress to cause all other PCs within Close range to lose a Hope. --Special_4|**Momentum (Reaction):** When the Demon makes a successful attack against a PC, you gain a Fear.
DEMON OF DESPAIR

Tier 3 · Skulk

Difficulty 17 Thresholds 18/35 M/S HP 6 Stress 5

ATK ·Miasma Bolt: Far | mag

Motives & Tactics: Make fear contagious, stick to the shadows, undermine resolve

Experience: Manipulation +3

Depths of Despair Passive The Demon deals double damage to PCs with 0 Hope.

Your Struggle Is Pointless Action Spend a Fear to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a until they roll a success with Hope or their next rest.

Your Friends Will Fail You Reaction When a PC fails with Fear, you can mark a Stress to cause all other PCs within Close range to lose a Hope.

Momentum Reaction When the Demon makes a successful attack against a PC, you gain a Fear.

A cloaked demon-creature with long limbs, seeping shadows.

Motives & Tactics: Make fear contagious, stick to the shadows, undermine resolve

Difficulty: 17 | Thresholds: 18/35 | HP: 6 | Stress: 5

ATK: | Miasma Bolt: Far | mag

Experience: Manipulation

Features

Depths of Despair - Passive: The Demon deals double damage to PCs with 0 Hope.

Your Struggle Is Pointless - Action: Spend a Fear to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a until they roll a success with Hope or their next rest.

Your Friends Will Fail You - Reaction: When a PC fails with Fear, you can mark a Stress to cause all other PCs within Close range to lose a Hope.

Momentum - Reaction: When the Demon makes a successful attack against a PC, you gain a Fear.