DEMON OF GALL
AdversaryDH IC · p.31 · 3p
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!dh-import --name|DEMON OF GALL --HP|4 --Stress|5 --Difficulty|14 --Thresholds|Major 9 / Severe 17 --Attack_Dice|1d20+2 --Damage|2d4+3 --Experiences|Ooo, Shiny! +3 --Special_1|**Flying (Passive):** While flying, the Demon gains a +2 bonus to their Difficulty. --Special_2|**Shifty (Passive):** All action rolls taken within Close range against the Demon have disadvantage unless the Demon is Vulnerable. --Special_3|**How Dare You! (Reaction):** When a PC makes a spellcast roll within Close range of the Demon, mark a Stress to fly into Melee range of the PC and emit a horrid screech. The PC must make a Reaction Roll using their spellcast trait. On a failure, the spell is interrupted and the PC’s spotlight ends. On a success, the spellcast roll is made with disadvantage. On a critical success, no penalty is applied. --Special_4|**Mine! (Reaction):** When a PC fails an attack within Close range of the Demon of Gall, mark a Stress to force the PC to make a Strength or Agility Reaction Roll. On a failure, the Demon takes their weapon and moves to a point within Very Close range.
Tier 2 · Support
ATK ·Pointy Limb: Melee | phy
Motives & Tactics: Impulsive, interrupt, grabby
Experience: Ooo, Shiny! +3
Flying Passive While flying, the Demon gains a bonus to their Difficulty.
Shifty Passive All action rolls taken within Close range against the Demon have disadvantage unless the Demon is Vulnerable.
How Dare You! Reaction When a PC makes a spellcast roll within Close range of the Demon, mark a Stress to fly into Melee range of the PC and emit a horrid screech. The PC must make a Reaction Roll using their spellcast trait. On a failure, the spell is interrupted and the PC’s spotlight ends. On a success, the spellcast roll is made with disadvantage. On a critical success, no penalty is applied.
Mine! Reaction When a PC fails an attack within Close range of the Demon of Gall, mark a Stress to force the PC to make a Strength or Agility Reaction Roll. On a failure, the Demon takes their weapon and moves to a point within Very Close range.
An impish demon with leathery wings, stunted limbs, and a long protrusion from its midsection that looks like a grappling hook.
Motives & Tactics: Impulsive, interrupt, grabby
Difficulty: 14 | Thresholds: 9/17 | HP: 4 | Stress: 5
ATK: | Pointy Limb: Melee | phy
Experience: Ooo, Shiny!
Features
Flying - Passive: While flying, the Demon gains a bonus to their Difficulty.
Shifty - Passive: All action rolls taken within Close range against the Demon have disadvantage unless the Demon is Vulnerable.
How Dare You! - Reaction: When a PC makes a spellcast roll within Close range of the Demon, mark a Stress to fly into Melee range of the PC and emit a horrid screech. The PC must make a Reaction Roll using their spellcast trait. On a failure, the spell is interrupted and the PC’s spotlight ends. On a success, the spellcast roll is made with disadvantage. On a critical success, no penalty is applied.
Mine! - Reaction: When a PC fails an attack within Close range of the Demon of Gall, mark a Stress to force the PC to make a Strength or Agility Reaction Roll. On a failure, the Demon takes their weapon and moves to a point within Very Close range.