DEMON OF HUBRIS
AdversaryDH CORE · p.229
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!dh-import --name|DEMON OF HUBRIS --HP|7 --Stress|5 --Difficulty|18 --Thresholds|Major 18 / Severe 36 --Attack_Dice|1d20+4 --Damage|3d10 --Experiences|Manipulation +2 --Special_1|**Terrifying (Passive):** When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear. --Special_2|**Double or Nothing (Passive):** When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress. --Special_3|**Unparalleled Skill (Action):** Mark a Stress to deal the Demon’s standard attack damage to a target within Close range. --Special_4|**The Root of Villainy (Action):** Spend a Fear to spotlight two other Demons within Far range. --Special_5|**You Pale in Comparison (Reaction):** When a PC fails a roll within Close range of the Demon, they must mark a Stress.
Tier 3 · Leader
ATK ·Perfect Spear: Very Close | phy
Motives & Tactics: Condescend, declare premature victory, prove superiority
Experience: Manipulation +2
Terrifying Passive When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.
Double or Nothing Passive When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress.
Unparalleled Skill Action Mark a Stress to deal the Demon’s standard attack damage to a target within Close range.
The Root of Villainy Action Spend a Fear to spotlight two other Demons within Far range.
You Pale in Comparison Reaction When a PC fails a roll within Close range of the Demon, they must mark a Stress.
A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.
Motives & Tactics: Condescend, declare premature victory, prove superiority
Difficulty: 18 | Thresholds: 18/36 | HP: 7 | Stress: 5
ATK: | Perfect Spear: Very Close | phy
Experience: Manipulation
Features
Terrifying - Passive: When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.
Double or Nothing - Passive: When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress.
Unparalleled Skill - Action: Mark a Stress to deal the Demon’s standard attack damage to a target within Close range.
The Root of Villainy - Action: Spend a Fear to spotlight two other Demons within Far range.
You Pale in Comparison - Reaction: When a PC fails a roll within Close range of the Demon, they must mark a Stress.