DEMON OF JEALOUSY
AdversaryDH CORE · p.229
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!dh-import --name|DEMON OF JEALOUSY --HP|6 --Stress|6 --Difficulty|17 --Thresholds|Major 17 / Severe 30 --Attack_Dice|1d20+4 --Damage|3d8+3 --Experiences|Manipulation +3 --Special_1|**Unprotected Mind (Passive):** The Demon’s standard attack deals direct damage. --Special_2|**My Turn (Reaction):** When the Demon marks HP from an attack, spend a number of Fear equal to the HP marked by the Demon to cause the attacker to mark the same number of HP. --Special_3|**Rivalry (Reaction):** When a creature within Close range takes damage from a different adversary, you can mark a Stress to add a d4 to the damage roll. --Special_4|**What’s Yours Is Mine (Reaction):** When a PC takes Severe damage within Very Close range of the Demon, you can spend a Fear to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the target’s inventory.
Tier 3 · Ranged
ATK ·Psychic Assault: Far | mag
Motives & Tactics: Join in on others’ success, take what belongs to others, hold grudges
Experience: Manipulation +3
Unprotected Mind Passive The Demon’s standard attack deals direct damage.
My Turn Reaction When the Demon marks HP from an attack, spend a number of Fear equal to the HP marked by the Demon to cause the attacker to mark the same number of HP.
Rivalry Reaction When a creature within Close range takes damage from a different adversary, you can mark a Stress to add a to the damage roll.
What’s Yours Is Mine Reaction When a PC takes Severe damage within Very Close range of the Demon, you can spend a Fear to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the target’s inventory.
A fickle creature of spindly limbs and insatiable desires.
Motives & Tactics: Join in on others’ success, take what belongs to others, hold grudges
Difficulty: 17 | Thresholds: 17/30 | HP: 6 | Stress: 6
ATK: | Psychic Assault: Far | mag
Experience: Manipulation
Features
Unprotected Mind - Passive: The Demon’s standard attack deals direct damage.
My Turn - Reaction: When the Demon marks HP from an attack, spend a number of Fear equal to the HP marked by the Demon to cause the attacker to mark the same number of HP.
Rivalry - Reaction: When a creature within Close range takes damage from a different adversary, you can mark a Stress to add a to the damage roll.
What’s Yours Is Mine - Reaction: When a PC takes Severe damage within Very Close range of the Demon, you can spend a Fear to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the target’s inventory.