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Devil Planeswalker

Adversary

DH ARCH · p.38 · 3p

Open source p.38
Demiplane
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!dh-import --name|Devil Planeswalker --HP|6 --Stress|5 --Difficulty|17 --Thresholds|Major 22 / Severe 41 --Attack_Dice|1d20+5 --Damage|3d10+2 --Experiences|Vice +2 --Special_1|**Body Double (Actions):** Mark a Stress to become Hidden and create a magical body double. The Devil can speak and act through the body double. The body double has the Devil's Difficulty and is reduced to ash if it moves beyond Very Far of the Devil or takes any damage. --Special_2|**Create Portal (Actions):** Mark 2 Stress to open a portal within Close range to a known location in any realm. Once per scene, you can use this action to summon a Tier 3 Demon. --Special_3|**Banish (Actions):** Spend a Fear to force a target within Far range to make an Instinct Reaction Roll. On a failure, the target is temporarily Banished to a different realm. When a PC rolls with Hope, the Banished target can make a new Instinct Reaction Roll with a –1 penalty applied to the Difficulty, ending the banishment on a success. --Special_4|**Blood Money (Reactions):** When a PC acts, you can offer a number of handfuls of gold if the PC attacks an ally instead of the Devil. If they accept, they gain the gold and have disadvantage on attacks against the Devil while it is in their possession. Devil Punisher Punishers subdue new souls of the damned arriving into the Circles Below. Only when souls are sufficiently broken of spirit are they released for ownership by Devils and other demons as slaves. DEVIL PUNISHER
Devil Planeswalker

Tier 3 · Leader

A realm-traveling humanoid demon with horns and a devilish smirk.

Difficulty 17 Thresholds 22/41 M/S HP 6 Stress 5

ATK ·Staff: Far| mag(+5 to hit)

Motives & Tactics: Spread sin, corrupt citizens, exploit weakness

Experience: Vice +2

Body Double Action Mark a Stress to become Hidden and create a magical body double. The Devil can speak and act through the body double. The body double has the Devil's Difficulty and is reduced to ash if it moves beyond Very Far of the Devil or takes any damage.

Create Portal Action Mark 2 Stress to open a portal within Close range to a known location in any realm. Once per scene, you can use this action to summon a Tier 3 Demon.

Banish Action Spend a Fear to force a target within Far range to make an Instinct Reaction Roll. On a failure, the target is temporarily Banished to a different realm. When a PC rolls with Hope, the Banished target can make a new Instinct Reaction Roll with a penalty applied to the Difficulty, ending the banishment on a success.

Blood Money Reaction When a PC acts, you can offer a number of handfuls of gold if the PC attacks an ally instead of the Devil. If they accept, they gain the gold and have disadvantage on attacks against the Devil while it is in their possession. Devil Punisher Punishers subdue new souls of the damned arriving into the Circles Below. Only when souls are sufficiently broken of spirit are they released for ownership by Devils and other demons as slaves. DEVIL PUNISHER

Devil Planeswalker

Tier 3 Leader

A realm-traveling humanoid demon with horns and a devilish smirk.

Motives & Tactics: Spread sin, corrupt citizens, exploit weakness

Difficulty: 17 | Thresholds: 22/41 | HP: 6 | Stress: 5

ATK: | Staff: Far | mag

Experience: Vice

Features

Actions

Body Double: Mark a Stress to become Hidden and create a magical body double. The Devil can speak and act through the body double. The body double has the Devil's Difficulty and is reduced to ash if it moves beyond Very Far of the Devil or takes any damage.

Create Portal: Mark 2 Stress to open a portal within Close range to a known location in any realm. Once per scene, you can use this action to summon a Tier 3 Demon.

Banish: Spend a Fear to force a target within Far range to make an Instinct Reaction Roll. On a failure, the target is temporarily Banished to a different realm. When a PC rolls with Hope, the Banished target can make a new Instinct Reaction Roll with a penalty applied to the Difficulty, ending the banishment on a success.

Reactions

Blood Money: When a PC acts, you can offer a number of handfuls of gold if the PC attacks an ally instead of the Devil. If they accept, they gain the gold and have disadvantage on attacks against the Devil while it is in their possession. Devil Punisher Punishers subdue new souls of the damned arriving into the Circles Below. Only when souls are sufficiently broken of spirit are they released for ownership by Devils and other demons as slaves. DEVIL PUNISHER