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DOLLIGLOP

Adversary

DH IC · p.19 · 3p

Open source p.19
Demiplane
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!dh-import --name|DOLLIGLOP --HP|6 --Stress|3 --Difficulty|14 --Thresholds|Major 8 / Severe 14 --Attack_Dice|1d20+3 --Damage|1d6+4 --Experiences|Straight to the Heart +3 --Special_1|**Pay the Price (Passive):** When a PC spends Hope within Far range of the Dolliglop, you gain a Fear. --Special_2|**Island of Misfits (Action):** Twice per scene, spend a Fear to summon a number of Animated Toys equal to twice the number of PCs. They appear within Far range and make a “Group Attack” against a chosen target. --Special_3|**Outgrown and Discarded (Action):** Spend a Fear to emanate a wave of loss and sadness from the Dolliglop. Each target within Far range must make an Instinct or Presence Reaction Roll. On a failure, the target vividly recalls a memory of a lost toy or keepsake and they have disadvantage on all action rolls until they roll with Hope. Targets who succeed mark a Stress. Describe a toy your character either lost or was forced to part with in their childhood. --Special_4|**Feed on Hope (Reaction):** If a PC rolls with Hope within Far range of the Dolliglop, you can mark a Stress and roll a d20. If the result is equal to or lower than the number on the PC’s Hope die, the Dolliglop clears 1 HP and you gain a Fear.
DOLLIGLOP

Tier 1 · Leader

Difficulty 14 Thresholds 8/14 M/S HP 6 Stress 3

ATK ·Tentacle Slap: Melee | phy

Motives & Tactics: Devour youthful innocence, remain hidden, eliminate grown-ups

Experience: Straight to the Heart +3

Pay the Price Passive When a PC spends Hope within Far range of the Dolliglop, you gain a Fear.

Island of Misfits Action Twice per scene, spend a Fear to summon a number of Animated Toys equal to twice the number of PCs. They appear within Far range and make a “Group Attack” against a chosen target.

Outgrown and Discarded Action Spend a Fear to emanate a wave of loss and sadness from the Dolliglop. Each target within Far range must make an Instinct or Presence Reaction Roll. On a failure, the target vividly recalls a memory of a lost toy or keepsake and they have disadvantage on all action rolls until they roll with Hope. Targets who succeed mark a Stress. Describe a toy your character either lost or was forced to part with in their childhood.

Feed on Hope Reaction If a PC rolls with Hope within Far range of the Dolliglop, you can mark a Stress and roll a . If the result is equal to or lower than the number on the PC’s Hope die, the Dolliglop clears 1 HP and you gain a Fear.

A small, ooze-like creature that inhabits a child’s doll or other toy and feeds off emotion.

Motives & Tactics: Devour youthful innocence, remain hidden, eliminate grown-ups

Difficulty: 14 | Thresholds: 8/14 | HP: 6 | Stress: 3

ATK: | Tentacle Slap: Melee | phy

Experience: Straight to the Heart

Features

Pay the Price - Passive: When a PC spends Hope within Far range of the Dolliglop, you gain a Fear.

Island of Misfits - Action: Twice per scene, spend a Fear to summon a number of Animated Toys equal to twice the number of PCs. They appear within Far range and make a “Group Attack” against a chosen target.

Outgrown and Discarded - Action: Spend a Fear to emanate a wave of loss and sadness from the Dolliglop. Each target within Far range must make an Instinct or Presence Reaction Roll. On a failure, the target vividly recalls a memory of a lost toy or keepsake and they have disadvantage on all action rolls until they roll with Hope. Targets who succeed mark a Stress. Describe a toy your character either lost or was forced to part with in their childhood.

Feed on Hope - Reaction: If a PC rolls with Hope within Far range of the Dolliglop, you can mark a Stress and roll a . If the result is equal to or lower than the number on the PC’s Hope die, the Dolliglop clears 1 HP and you gain a Fear.