DOPPELHÜND
AdversaryDH VOID AENV · p.2 · playtest
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!dh-import --name|DOPPELHÜND --HP|4 --Stress|5 --Difficulty|14 --Thresholds|Major 9 / Severe 17 --Attack_Dice|1d20+3 --Damage|2d8+2 --Experiences|Shadows +3 --Special_1|**Blink Beast (Passive):** When combat begins, place a duplicate within Close range of the Doppelhünd. The duplicate can move when the Doppelhünd is spotlighted, and the Doppelhünd can target enemies with attacks as if they’re in the same place as their duplicate. The Doppelhünd occupies both places until attacked, at which point you roll a d6 to determine whether the attack is targeting the Doppelhünd (the result is an even number) or their duplicate (the result is an odd number). Attacks against the duplicate automatically fail. A successful attack against the Doppelhünd dispels the duplicate until you spend a Fear to conjure it again. --Special_2|**Double Lash (Reaction):** When the Doppelhünd makes a standard attack, you can mark a Stress to make an additional standard attack. If both attacks target the same creature, combine the damage.Tier 2 · Skulk
ATK ·Toothy Arms: Very Close | phy
Motives & Tactics: Ambush prey, kill for sport, play with food, trick and deceive
Experience: Shadows +3
Blink Beast Passive When combat begins, place a duplicate within Close range of the Doppelhünd. The duplicate can move when the Doppelhünd is spotlighted, and the Doppelhünd can target enemies with attacks as if they’re in the same place as their duplicate. The Doppelhünd occupies both places until attacked, at which point you roll a to determine whether the attack is targeting the Doppelhünd (the result is an even number) or their duplicate (the result is an odd number). Attacks against the duplicate automatically fail. A successful attack against the Doppelhünd dispels the duplicate until you spend a Fear to conjure it again.
Double Lash Reaction When the Doppelhünd makes a standard attack, you can mark a Stress to make an additional standard attack. If both attacks target the same creature, combine the damage.
A vicious magical six-legged hellhound with glowing red eyes and two long, toothy squid arms. They confuse enemies by conjuring an illusory duplicate of themself.
Motives & Tactics: Ambush prey, kill for sport, play with food, trick and deceive
Difficulty: 14 | Thresholds: 9/17 | HP: 4 | Stress: 5
ATK: | Toothy Arms: Very Close | phy
Experience: Shadows
Features
Blink Beast - Passive: When combat begins, place a duplicate within Close range of the Doppelhünd. The duplicate can move when the Doppelhünd is spotlighted, and the Doppelhünd can target enemies with attacks as if they’re in the same place as their duplicate. The Doppelhünd occupies both places until attacked, at which point you roll a to determine whether the attack is targeting the Doppelhünd (the result is an even number) or their duplicate (the result is an odd number). Attacks against the duplicate automatically fail. A successful attack against the Doppelhünd dispels the duplicate until you spend a Fear to conjure it again.
Double Lash - Reaction: When the Doppelhünd makes a standard attack, you can mark a Stress to make an additional standard attack. If both attacks target the same creature, combine the damage.