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Dragon Turtle

Adversary

DH ARCH · p.114 · 3p

Open source p.114
Demiplane
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!dh-import --name|Dragon Turtle --HP|11 --Stress|6 --Difficulty|20 --Thresholds|Major 35 / Severe 58 --Attack_Dice|1d20+7 --Damage|4d10+8 --Experiences|Stewardship +3 --Special_1|**Terrifying (Passives):** When the Dragon Turtle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear. --Special_2|**Relentless (3) (Passives):** The Dragon Turtle can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. --Special_3|**Shell Slam (Actions):** Mark a Stress and make an attack against a large target such as a Ship within Close range, moving the Dragon Turtle into Melee range with them. On a success, deal 3d20 physical damage. --Special_4|**Steam Cloud (Actions):** Spend a Fear to boil the water in an area within Close range in front of the Dragon Turtle. All affected targets must succeed on an Agility Reaction Roll or take 4d6+8 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress. --Special_5|**Swallow (Reactions):** When the Dragon Turtle deals Major or greater damage on a standard attack, you can spend a Fear to swallow the target. While swallowed, the creature is Restrained within the Dragon Turtle and must mark a Stress when they act. If the Dragon Turtle takes Major or greater damage, all swallowed creatures are released, taking 1d20+5 physical damage and moving to Very Close range of the Dragon Turtle. --Special_6|**Nature's Karma (Reactions):** When a creature within Far range uses an area of effect attack or otherwise harms the environment, deal 3d10 magic damage to the attacker and you gain a Fear.

Tier 4 · Solo

A huge turtle with a spiked, mossy shell, watching over a large body of water.

Difficulty 20 Thresholds 35/58 M/S HP 11 Stress 6

ATK ·Bite and Claws: Melee| phy(+7 to hit)

Motives & Tactics: Protect ocean, sink ships, test

Experience: Stewardship +3

Terrifying Passive When the Dragon Turtle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Relentless (3) Passive The Dragon Turtle can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Shell Slam Action Mark a Stress and make an attack against a large target such as a Ship within Close range, moving the Dragon Turtle into Melee range with them. On a success, deal physical damage.

Steam Cloud Action Spend a Fear to boil the water in an area within Close range in front of the Dragon Turtle. All affected targets must succeed on an Agility Reaction Roll or take physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.

Swallow Reaction When the Dragon Turtle deals Major or greater damage on a standard attack, you can spend a Fear to swallow the target. While swallowed, the creature is Restrained within the Dragon Turtle and must mark a Stress when they act. If the Dragon Turtle takes Major or greater damage, all swallowed creatures are released, taking physical damage and moving to Very Close range of the Dragon Turtle.

Nature's Karma Reaction When a creature within Far range uses an area of effect attack or otherwise harms the environment, deal magic damage to the attacker and you gain a Fear.

Dragon Turtle

Tier 4 Solo

A huge turtle with a spiked, mossy shell, watching over a large body of water.

Motives & Tactics: Protect ocean, sink ships, test

Difficulty: 20 | Thresholds: 35/58 | HP: 11 | Stress: 6

ATK: | Bite and Claws: Melee | phy

Experience: Stewardship

Features

Passives

Terrifying: When the Dragon Turtle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Relentless (3): The Dragon Turtle can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Actions

Shell Slam: Mark a Stress and make an attack against a large target such as a Ship within Close range, moving the Dragon Turtle into Melee range with them. On a success, deal physical damage.

Steam Cloud: Spend a Fear to boil the water in an area within Close range in front of the Dragon Turtle. All affected targets must succeed on an Agility Reaction Roll or take physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.

Reactions

Swallow: When the Dragon Turtle deals Major or greater damage on a standard attack, you can spend a Fear to swallow the target. While swallowed, the creature is Restrained within the Dragon Turtle and must mark a Stress when they act. If the Dragon Turtle takes Major or greater damage, all swallowed creatures are released, taking physical damage and moving to Very Close range of the Dragon Turtle.

Nature's Karma: When a creature within Far range uses an area of effect attack or otherwise harms the environment, deal magic damage to the attacker and you gain a Fear.