DRYAD
AdversaryDH CORE · p.230
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!dh-import --name|DRYAD --HP|8 --Stress|5 --Difficulty|16 --Thresholds|Major 24 / Severe 38 --Attack_Dice|1d20+4 --Damage|3d10+1 --Experiences|Forest Knowledge +4 --Special_1|**Bramble Patch (Action):** Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take 2d6+2 physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area. --Special_2|**Grow Saplings (Action):** Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight. --Special_3|**We Are All One (Reaction):** When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.
Tier 3 · Leader
ATK ·Deadfall Shortbow: Far | phy
Motives & Tactics: Command, cultivate, drive out, preserve the forest
Experience: Forest Knowledge +4
Bramble Patch Action Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.
Grow Saplings Action Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight.
We Are All One Reaction When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.
A nature spirit in the form of a humanoid tree.
Motives & Tactics: Command, cultivate, drive out, preserve the forest
Difficulty: 16 | Thresholds: 24/38 | HP: 8 | Stress: 5
ATK: | Deadfall Shortbow: Far | phy
Experience: Forest Knowledge
Features
Bramble Patch - Action: Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.
Grow Saplings - Action: Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight.
We Are All One - Reaction: When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.