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DRYAD

Adversary

DH CORE · p.230

Open source p.230
Demiplane
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!dh-import --name|DRYAD --HP|8 --Stress|5 --Difficulty|16 --Thresholds|Major 24 / Severe 38 --Attack_Dice|1d20+4 --Damage|3d10+1 --Experiences|Forest Knowledge +4 --Special_1|**Bramble Patch (Action):** Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take 2d6+2 physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area. --Special_2|**Grow Saplings (Action):** Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight. --Special_3|**We Are All One (Reaction):** When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.
DRYAD

Tier 3 · Leader

Difficulty 16 Thresholds 24/38 M/S HP 8 Stress 5

ATK ·Deadfall Shortbow: Far | phy

Motives & Tactics: Command, cultivate, drive out, preserve the forest

Experience: Forest Knowledge +4

Bramble Patch Action Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.

Grow Saplings Action Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight.

We Are All One Reaction When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.

A nature spirit in the form of a humanoid tree.

Motives & Tactics: Command, cultivate, drive out, preserve the forest

Difficulty: 16 | Thresholds: 24/38 | HP: 8 | Stress: 5

ATK: | Deadfall Shortbow: Far | phy

Experience: Forest Knowledge

Features

Bramble Patch - Action: Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.

Grow Saplings - Action: Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight.

We Are All One - Reaction: When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.