Dwarf Cleric
AdversaryDH ARCH · p.46 · 3p
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!dh-import --name|Dwarf Cleric --HP|4 --Stress|4 --Difficulty|15 --Thresholds|Major 8 / Severe 16 --Attack_Dice|1d20+1 --Damage|2d8+1 --Experiences|Divine Knowledge +2 --Special_1|**Magnetize (Actions):** Mark a Stress to make two metals the Dwarf can see move towards each other. An affected target can resist moving with a successful Strength Reaction Roll. Targets who collide take 2d6 physical damage. --Special_2|**Dwarven Courage (Actions):** The Dwarf or an ally in Melee range drinks from a flask of alcohol and clears 1d4 Stress. A non–Dwarf ally must succeed on a Reaction Roll (12) or their Difficulty is reduced by 2 until the end of the scene. --Special_3|**Shield (Reactions):** Once per scene, when an attack from Close range or further is made against the Dwarf or an ally within Very Close range, you can mark a Stress to create an energy shield that covers an area of Very Close range. All creatures within the shield take no damage from the attack, then the shield disappears. DWARF IRONCLADTier 2 · Support
A dwarf with divine powers.
ATK ·Hallowed Axe: Very Close| mag(+1 to hit)
Motives & Tactics: Shape earth, find ore, please deity
Experience: Divine Knowledge +2
Magnetize Action Mark a Stress to make two metals the Dwarf can see move towards each other. An affected target can resist moving with a successful Strength Reaction Roll. Targets who collide take physical damage.
Dwarven Courage Action The Dwarf or an ally in Melee range drinks from a flask of alcohol and clears Stress. A non-Dwarf ally must succeed on a Reaction Roll (12) or their Difficulty is reduced by 2 until the end of the scene.
Shield Reaction Once per scene, when an attack from Close range or further is made against the Dwarf or an ally within Very Close range, you can mark a Stress to create an energy shield that covers an area of Very Close range. All creatures within the shield take no damage from the attack, then the shield disappears. DWARF IRONCLAD
Dwarf Cleric
Tier 2 Support
A dwarf with divine powers.
Motives & Tactics: Shape earth, find ore, please deity
Difficulty: 15 | Thresholds: 8/16 | HP: 4 | Stress: 4
ATK: | Hallowed Axe: Very Close | mag
Experience: Divine Knowledge
Features
Actions
Magnetize: Mark a Stress to make two metals the Dwarf can see move towards each other. An affected target can resist moving with a successful Strength Reaction Roll. Targets who collide take physical damage.
Dwarven Courage: The Dwarf or an ally in Melee range drinks from a flask of alcohol and clears Stress. A non-Dwarf ally must succeed on a Reaction Roll (12) or their Difficulty is reduced by 2 until the end of the scene.
Reactions
Shield: Once per scene, when an attack from Close range or further is made against the Dwarf or an ally within Very Close range, you can mark a Stress to create an energy shield that covers an area of Very Close range. All creatures within the shield take no damage from the attack, then the shield disappears. DWARF IRONCLAD