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Dwarf Cleric

Adversary

DH ARCH · p.46 · 3p

Open source p.46
Demiplane
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!dh-import --name|Dwarf Cleric --HP|4 --Stress|4 --Difficulty|15 --Thresholds|Major 8 / Severe 16 --Attack_Dice|1d20+1 --Damage|2d8+1 --Experiences|Divine Knowledge +2 --Special_1|**Magnetize (Actions):** Mark a Stress to make two metals the Dwarf can see move towards each other. An affected target can resist moving with a successful Strength Reaction Roll. Targets who collide take 2d6 physical damage. --Special_2|**Dwarven Courage (Actions):** The Dwarf or an ally in Melee range drinks from a flask of alcohol and clears 1d4 Stress. A non–Dwarf ally must succeed on a Reaction Roll (12) or their Difficulty is reduced by 2 until the end of the scene. --Special_3|**Shield (Reactions):** Once per scene, when an attack from Close range or further is made against the Dwarf or an ally within Very Close range, you can mark a Stress to create an energy shield that covers an area of Very Close range. All creatures within the shield take no damage from the attack, then the shield disappears. DWARF IRONCLAD

Tier 2 · Support

A dwarf with divine powers.

Difficulty 15 Thresholds 8/16 M/S HP 4 Stress 4

ATK ·Hallowed Axe: Very Close| mag(+1 to hit)

Motives & Tactics: Shape earth, find ore, please deity

Experience: Divine Knowledge +2

Magnetize Action Mark a Stress to make two metals the Dwarf can see move towards each other. An affected target can resist moving with a successful Strength Reaction Roll. Targets who collide take physical damage.

Dwarven Courage Action The Dwarf or an ally in Melee range drinks from a flask of alcohol and clears Stress. A non-Dwarf ally must succeed on a Reaction Roll (12) or their Difficulty is reduced by 2 until the end of the scene.

Shield Reaction Once per scene, when an attack from Close range or further is made against the Dwarf or an ally within Very Close range, you can mark a Stress to create an energy shield that covers an area of Very Close range. All creatures within the shield take no damage from the attack, then the shield disappears. DWARF IRONCLAD

Dwarf Cleric

Tier 2 Support

A dwarf with divine powers.

Motives & Tactics: Shape earth, find ore, please deity

Difficulty: 15 | Thresholds: 8/16 | HP: 4 | Stress: 4

ATK: | Hallowed Axe: Very Close | mag

Experience: Divine Knowledge

Features

Actions

Magnetize: Mark a Stress to make two metals the Dwarf can see move towards each other. An affected target can resist moving with a successful Strength Reaction Roll. Targets who collide take physical damage.

Dwarven Courage: The Dwarf or an ally in Melee range drinks from a flask of alcohol and clears Stress. A non-Dwarf ally must succeed on a Reaction Roll (12) or their Difficulty is reduced by 2 until the end of the scene.

Reactions

Shield: Once per scene, when an attack from Close range or further is made against the Dwarf or an ally within Very Close range, you can mark a Stress to create an energy shield that covers an area of Very Close range. All creatures within the shield take no damage from the attack, then the shield disappears. DWARF IRONCLAD