Ekoko
AdversaryDH ARCH · p.47 · 3p
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!dh-import --name|Ekoko --HP|10 --Stress|5 --Difficulty|17 --Thresholds|Major 19 / Severe 38 --Attack_Dice|1d20+4 --Damage|3d10+6 --Experiences|Hearing +5 --Special_1|**Echolocation (Passives):** The Ekoko is blind but has an acute sense of hearing. PCs can't attempt to become Hidden based on line of sight. Instead, a PC can become Hidden by succeeding on a Finesse Roll (15). --Special_2|**Relentless (3) (Passives):** The Ekoko can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them. --Special_3|**Screech (Actions):** Mark a Stress to emit a deafening screech and learn the location of all creatures within Far range. All targets within Close range must mark 1d4 Stress. --Special_4|**Dive–Bomb (Actions):** Mark a Stress and choose a point within Close range. The Ekoko leaps and glides to that point. Make an attack against all creatures within Very Close range. Targets the Ekoko succeeds against take 2d8+2 physical damage and must lose a Hope. --Special_5|**Momentum (Reactions):** When the Ekoko makes a successful attack against a PC, you gain a Fear.Tier 3 · Solo
A large winged beast that relies on echolocation.
ATK ·Bite and Claws: Melee| phy(+4 to hit)
Motives & Tactics: Screech, pinpoint prey, tear limb from limb
Experience: Hearing +5
Echolocation Passive The Ekoko is blind but has an acute sense of hearing. PCs can't attempt to become Hidden based on line of sight. Instead, a PC can become Hidden by succeeding on a Finesse Roll (15).
Relentless (3) Passive The Ekoko can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Screech Action Mark a Stress to emit a deafening screech and learn the location of all creatures within Far range. All targets within Close range must mark Stress.
Dive-Bomb Action Mark a Stress and choose a point within Close range. The Ekoko leaps and glides to that point. Make an attack against all creatures within Very Close range. Targets the Ekoko succeeds against take physical damage and must lose a Hope.
Momentum Reaction When the Ekoko makes a successful attack against a PC, you gain a Fear.
Ekoko
Tier 3 Solo
A large winged beast that relies on echolocation.
Motives & Tactics: Screech, pinpoint prey, tear limb from limb
Difficulty: 17 | Thresholds: 19/38 | HP: 10 | Stress: 5
ATK: | Bite and Claws: Melee | phy
Experience: Hearing
Features
Passives
Echolocation: The Ekoko is blind but has an acute sense of hearing. PCs can't attempt to become Hidden based on line of sight. Instead, a PC can become Hidden by succeeding on a Finesse Roll (15).
Relentless (3): The Ekoko can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Actions
Screech: Mark a Stress to emit a deafening screech and learn the location of all creatures within Far range. All targets within Close range must mark Stress.
Dive-Bomb: Mark a Stress and choose a point within Close range. The Ekoko leaps and glides to that point. Make an attack against all creatures within Very Close range. Targets the Ekoko succeeds against take physical damage and must lose a Hope.
Reactions
Momentum: When the Ekoko makes a successful attack against a PC, you gain a Fear.